wine/dlls/d2d1
Nikolay Sivov 1acc0f2b4e d2d1: Implement rounded rectangle geometry simplification.
Signed-off-by: Nikolay Sivov <nsivov@codeweavers.com>
2025-08-25 18:46:26 +02:00
..
tests d2d1: Implement ComputeArea() for transformed geometries. 2025-08-05 16:15:16 +09:00
bitmap.c d2d1: Improve bitmap methods traces. 2025-08-05 16:15:15 +09:00
bitmap_render_target.c
brush.c
command_list.c
d2d1.spec d2d1: Implement D2D1ComputeMaximumScaleFactor(). 2025-07-27 17:15:59 +09:00
d2d1_private.h d2d1: Improve bitmap methods traces. 2025-08-05 16:15:15 +09:00
dc_render_target.c d2d1: Update DC target surface with current HDC contents on BeginDraw(). 2025-03-03 13:06:49 +01:00
device.c d2d1: Add a stub for geometry realization object. 2025-07-30 23:11:04 +09:00
effect.c
factory.c d2d1: Implement D2D1ComputeMaximumScaleFactor(). 2025-07-27 17:15:59 +09:00
geometry.c d2d1: Implement rounded rectangle geometry simplification. 2025-08-25 18:46:26 +02:00
hwnd_render_target.c
layer.c
Makefile.in
mesh.c d2d1: Implement mesh population methods. 2025-07-30 23:11:04 +09:00
state_block.c
stroke.c
version.rc resources: Generate version strings from the corresponding version number. 2025-06-19 22:54:53 +02:00
wic_render_target.c