wine/dlls/opengl32/tests/opengl.c
2025-06-12 10:55:02 +02:00

3274 lines
129 KiB
C

/*
* Some tests for OpenGL functions
*
* Copyright (C) 2007-2008 Roderick Colenbrander
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <stdarg.h>
#include <stddef.h>
#include "ntstatus.h"
#define WIN32_NO_STATUS
#include "windef.h"
#include "winbase.h"
#include "winerror.h"
#include "wingdi.h"
#include "winuser.h"
#include "winternl.h"
#include "ddk/d3dkmthk.h"
#include "wine/test.h"
#include "wine/wgl.h"
#define MAX_FORMATS 256
static NTSTATUS (WINAPI *pD3DKMTCreateDCFromMemory)( D3DKMT_CREATEDCFROMMEMORY *desc );
static NTSTATUS (WINAPI *pD3DKMTDestroyDCFromMemory)( const D3DKMT_DESTROYDCFROMMEMORY *desc );
/* WGL_ARB_create_context */
static HGLRC (WINAPI *pwglCreateContextAttribsARB)(HDC hDC, HGLRC hShareContext, const int *attribList);
/* WGL_ARB_extensions_string */
static const char* (WINAPI *pwglGetExtensionsStringARB)(HDC);
/* WGL_ARB_make_current_read */
static BOOL (WINAPI *pwglMakeContextCurrentARB)(HDC hdraw, HDC hread, HGLRC hglrc);
static HDC (WINAPI *pwglGetCurrentReadDCARB)(void);
/* WGL_ARB_pixel_format */
static BOOL (WINAPI *pwglChoosePixelFormatARB)(HDC, const int *, const FLOAT *, UINT, int *, UINT *);
static BOOL (WINAPI *pwglGetPixelFormatAttribivARB)(HDC, int, int, UINT, const int *, int *);
/* WGL_ARB_pbuffer */
static HPBUFFERARB (WINAPI *pwglCreatePbufferARB)(HDC, int, int, int, const int *);
static BOOL (WINAPI *pwglDestroyPbufferARB)(HPBUFFERARB);
static HDC (WINAPI *pwglGetPbufferDCARB)(HPBUFFERARB);
static int (WINAPI *pwglReleasePbufferDCARB)(HPBUFFERARB, HDC);
static BOOL (WINAPI *pwglQueryPbufferARB)(HPBUFFERARB,int,int*);
/* WGL_ARB_render_texture */
static BOOL (WINAPI *pwglBindTexImageARB)(HPBUFFERARB,int);
static BOOL (WINAPI *pwglReleaseTexImageARB)(HPBUFFERARB,int);
static BOOL (WINAPI *pwglSetPbufferAttribARB)(HPBUFFERARB,const int*);
/* WGL_EXT_swap_control */
static BOOL (WINAPI *pwglSwapIntervalEXT)(int interval);
static int (WINAPI *pwglGetSwapIntervalEXT)(void);
/* GL_ARB_debug_output */
static void (WINAPI *pglDebugMessageCallbackARB)(void *, void *);
static void (WINAPI *pglDebugMessageControlARB)(GLenum, GLenum, GLenum, GLsizei, const GLuint *, GLboolean);
static void (WINAPI *pglDebugMessageInsertARB)(GLenum, GLenum, GLuint, GLenum, GLsizei, const char *);
/* GL_ARB_framebuffer_object */
static void (WINAPI *pglBindFramebuffer)(GLenum target, GLuint framebuffer);
static GLenum (WINAPI *pglCheckFramebufferStatus)(GLenum target);
static const char* wgl_extensions = NULL;
static void flush_events(void)
{
MSG msg;
int diff = 200;
int min_timeout = 100;
DWORD time = GetTickCount() + diff;
while (diff > 0)
{
if (MsgWaitForMultipleObjects(0, NULL, FALSE, min_timeout, QS_ALLINPUT) == WAIT_TIMEOUT)
break;
while (PeekMessageA(&msg, 0, 0, 0, PM_REMOVE))
DispatchMessageA(&msg);
diff = time - GetTickCount();
}
}
static void init_functions(void)
{
#define GET_PROC(func) \
p ## func = (void*)wglGetProcAddress(#func); \
if(!p ## func) \
trace("wglGetProcAddress(%s) failed\n", #func);
/* WGL_ARB_create_context */
GET_PROC(wglCreateContextAttribsARB);
/* WGL_ARB_extensions_string */
GET_PROC(wglGetExtensionsStringARB)
/* WGL_ARB_make_current_read */
GET_PROC(wglMakeContextCurrentARB);
GET_PROC(wglGetCurrentReadDCARB);
/* WGL_ARB_pixel_format */
GET_PROC(wglChoosePixelFormatARB)
GET_PROC(wglGetPixelFormatAttribivARB)
/* WGL_ARB_pbuffer */
GET_PROC(wglCreatePbufferARB)
GET_PROC(wglDestroyPbufferARB)
GET_PROC(wglGetPbufferDCARB)
GET_PROC(wglReleasePbufferDCARB)
GET_PROC(wglQueryPbufferARB)
/* WGL_ARB_render_texture */
GET_PROC(wglBindTexImageARB)
GET_PROC(wglReleaseTexImageARB)
GET_PROC(wglSetPbufferAttribARB)
/* WGL_EXT_swap_control */
GET_PROC(wglSwapIntervalEXT)
GET_PROC(wglGetSwapIntervalEXT)
/* GL_ARB_debug_output */
GET_PROC(glDebugMessageCallbackARB)
GET_PROC(glDebugMessageControlARB)
GET_PROC(glDebugMessageInsertARB)
/* GL_ARB_framebuffer_object */
GET_PROC(glBindFramebuffer)
GET_PROC(glCheckFramebufferStatus)
#undef GET_PROC
}
static BOOL gl_extension_supported(const char *extensions, const char *extension_string)
{
size_t ext_str_len = strlen(extension_string);
while (*extensions)
{
const char *start;
size_t len;
while (isspace(*extensions))
++extensions;
start = extensions;
while (!isspace(*extensions) && *extensions)
++extensions;
len = extensions - start;
if (!len)
continue;
if (len == ext_str_len && !memcmp(start, extension_string, ext_str_len))
{
return TRUE;
}
}
return FALSE;
}
static void test_pbuffers( HDC old_hdc )
{
int attribs[32] = { WGL_DRAW_TO_PBUFFER_ARB, 1, 0 };
int formats[MAX_FORMATS], pbuffer_attribs[15] = {0};
unsigned int i, count, onscreen;
unsigned int pixels[16 * 16];
HDC hdc, pbuffer_dc, tmp_dc;
HPBUFFERARB pbuffer;
HGLRC rc, old_rc;
int res, value;
GLuint texture;
HWND hwnd;
BOOL ret;
old_rc = wglGetCurrentContext();
hwnd = CreateWindowW( L"static", NULL, WS_POPUP, 10, 10, 200, 200, NULL, NULL, NULL, NULL );
ok( !!hwnd, "CreateWindow failed, error %lu\n", GetLastError() );
hdc = GetDC( hwnd );
ok( !!hdc, "GetDC failed, error %lu\n", GetLastError() );
onscreen = DescribePixelFormat( hdc, 0, 0, NULL );
attribs[0] = WGL_DRAW_TO_WINDOW_ARB; attribs[1] = 1;
attribs[2] = WGL_COLOR_BITS_ARB; attribs[3] = 32;
attribs[4] = WGL_PIXEL_TYPE_ARB; attribs[5] = WGL_TYPE_RGBA_ARB;
res = pwglChoosePixelFormatARB( hdc, attribs, NULL, MAX_FORMATS, formats, &count );
ok( res > 0, "got %d\n", res );
ret = SetPixelFormat( hdc, formats[0], NULL );
ok( ret == 1, "got %u\n", ret );
attribs[0] = WGL_DRAW_TO_PBUFFER_ARB; attribs[1] = 1;
attribs[2] = WGL_COLOR_BITS_ARB; attribs[3] = 32;
attribs[4] = WGL_PIXEL_TYPE_ARB; attribs[5] = WGL_TYPE_RGBA_ARB;
res = pwglChoosePixelFormatARB( hdc, attribs, NULL, MAX_FORMATS, formats, &count );
ok( res > 0, "got %d\n", res );
if (count > MAX_FORMATS) count = MAX_FORMATS;
wglMakeCurrent( 0, 0 );
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, 0, 100, 100, pbuffer_attribs );
ok( !pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_PIXEL_FORMAT, "got %lu\n", GetLastError() );
if (pbuffer) pwglDestroyPbufferARB( pbuffer );
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 0, 100, pbuffer_attribs );
ok( !pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %lu\n", GetLastError() );
if (pbuffer) pwglDestroyPbufferARB( pbuffer );
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], -1, 100, pbuffer_attribs );
ok( !pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 100, 0, pbuffer_attribs );
ok( !pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %lu\n", GetLastError() );
if (pbuffer) pwglDestroyPbufferARB( pbuffer );
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 100, -1, pbuffer_attribs );
ok( !pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %#lx\n", GetLastError() );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 100, 100, NULL );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
pwglDestroyPbufferARB( pbuffer );
for (i = 0; i < count; i++)
{
winetest_push_context( "%u", formats[i] );
pbuffer = pwglCreatePbufferARB( hdc, formats[i], 640, 480, pbuffer_attribs );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
pbuffer_dc = pwglGetPbufferDCARB( pbuffer );
ok( pbuffer_dc != hdc, "got %p\n", pbuffer_dc );
res = GetPixelFormat( pbuffer_dc );
ret = pwglReleasePbufferDCARB( pbuffer, pbuffer_dc );
ok( ret == 1, "got %u\n", ret );
if (formats[i] > onscreen) ok( res == 1, "got format %d\n", res );
else ok( res == formats[i] || broken( res == 1 ) /* AMD sometimes */, "got format %d\n", res );
ret = pwglDestroyPbufferARB( pbuffer );
ok( ret == 1, "got %u\n", ret );
winetest_pop_context();
}
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 640, 480, pbuffer_attribs );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
pbuffer_dc = pwglGetPbufferDCARB( pbuffer );
ok( pbuffer_dc != hdc, "got %p\n", pbuffer_dc );
/* wglGetPbufferDCARB returns the same DC every time */
tmp_dc = pwglGetPbufferDCARB( pbuffer );
ok( tmp_dc == pbuffer_dc, "got %p\n", tmp_dc );
/* releasing the wrong DC returns an error */
SetLastError( 0xdeadbeef );
ret = pwglReleasePbufferDCARB( pbuffer, hdc );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_DC_NOT_FOUND, "got %#lx\n", GetLastError() );
ret = pwglReleasePbufferDCARB( pbuffer, pbuffer_dc );
ok( ret == 1, "got %u\n", ret );
/* releasing the DC more than once may return an error */
SetLastError( 0xdeadbeef );
ret = pwglReleasePbufferDCARB( pbuffer, pbuffer_dc );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
if (!ret) todo_wine ok( (GetLastError() & 0xffff) == ERROR_DC_NOT_FOUND, "got %#lx\n", GetLastError() );
SetLastError( 0xdeadbeef );
ret = pwglReleasePbufferDCARB( pbuffer, pbuffer_dc );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
if (!ret) todo_wine ok( (GetLastError() & 0xffff) == ERROR_DC_NOT_FOUND, "got %#lx\n", GetLastError() );
tmp_dc = pwglGetPbufferDCARB( pbuffer );
if (!ret) ok( tmp_dc != pbuffer_dc, "got %p\n", tmp_dc );
else ok( tmp_dc == pbuffer_dc, "got %p\n", tmp_dc );
ret = pwglReleasePbufferDCARB( pbuffer, tmp_dc );
ok( ret == 1, "got %u\n", ret );
SetLastError( 0xdeadbeef );
ret = pwglQueryPbufferARB( NULL, WGL_PBUFFER_WIDTH_ARB, &value );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_HANDLE, "got %#lx\n", GetLastError() );
SetLastError( 0xdeadbeef );
ret = pwglQueryPbufferARB( pbuffer, 0, &value );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %#lx\n", GetLastError() );
SetLastError( 0xdeadbeef );
ret = pwglQueryPbufferARB( pbuffer, 0xdeadbeef, &value );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA, "got %#lx\n", GetLastError() );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_WIDTH_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0 || value == 640, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_HEIGHT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0 || value == 480, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_LOST_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_FORMAT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_NO_TEXTURE_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_TARGET_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_NO_TEXTURE_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_TEXTURE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_LEVEL_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_CUBE_MAP_FACE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || broken(value == 0xdeadbeef), "got %#x\n", value );
pbuffer_attribs[0] = WGL_PBUFFER_WIDTH_ARB;
pbuffer_attribs[1] = 50;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_PBUFFER_HEIGHT_ARB;
pbuffer_attribs[1] = 50;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_PBUFFER_LOST_ARB;
pbuffer_attribs[1] = 0;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_TEXTURE_FORMAT_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_RGBA_ARB;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_TEXTURE_TARGET_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_2D_ARB;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_MIPMAP_TEXTURE_ARB;
pbuffer_attribs[1] = 1;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_MIPMAP_LEVEL_ARB;
pbuffer_attribs[1] = 1;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0 || broken(ret == 1) /* AMD */, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_CUBE_MAP_FACE_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB;
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
todo_wine ok( ret == 1, "got %u\n", ret );
SetLastError( 0xdeadbeef );
ret = pwglDestroyPbufferARB( pbuffer );
ok( ret == 1, "got %u\n", ret );
ok( GetLastError() == 0xdeadbeef, "got %#lx\n", GetLastError() );
/* destroying the pbuffer multiple times is an error */
SetLastError( 0xdeadbeef );
ret = pwglDestroyPbufferARB( pbuffer );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_HANDLE, "got %#lx\n", GetLastError() );
if (!winetest_platform_is_wine) /* triggers a BadAlloc */
{
pbuffer_attribs[0] = WGL_PBUFFER_LARGEST_ARB;
pbuffer_attribs[1] = 1;
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 65535, 65535, pbuffer_attribs );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_WIDTH_ARB, &value );
ok( ret == 1 || ret == 0, "got %u\n", ret );
ok( value > 0 && value < 65535, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_HEIGHT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value > 0 && value < 65535, "got %u\n", value );
pwglDestroyPbufferARB( pbuffer );
pbuffer_attribs[0] = WGL_PBUFFER_LARGEST_ARB;
pbuffer_attribs[1] = 0;
SetLastError( 0xdeadbeef );
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 65535, 65535, pbuffer_attribs );
ok( !pbuffer || broken(!!pbuffer) /* AMD */, "wglCreatePbufferARB returned %p\n", pbuffer );
ok( (GetLastError() & 0xffff) == ERROR_NO_SYSTEM_RESOURCES || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
if (pbuffer) pwglDestroyPbufferARB( pbuffer );
}
pbuffer_attribs[0] = WGL_TEXTURE_FORMAT_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_RGB_ARB;
pbuffer_attribs[2] = WGL_TEXTURE_TARGET_ARB;
pbuffer_attribs[3] = WGL_TEXTURE_CUBE_MAP_ARB;
pbuffer_attribs[4] = WGL_MIPMAP_TEXTURE_ARB;
pbuffer_attribs[5] = 4;
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 512, 512, pbuffer_attribs );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_WIDTH_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 512 || broken(value == 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_HEIGHT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 512 || broken(value == 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_LOST_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_FORMAT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_RGB_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_TARGET_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_CUBE_MAP_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_TEXTURE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 1 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_LEVEL_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_CUBE_MAP_FACE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
pbuffer_attribs[0] = WGL_PBUFFER_WIDTH_ARB;
pbuffer_attribs[1] = 50;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_PBUFFER_HEIGHT_ARB;
pbuffer_attribs[1] = 50;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_PBUFFER_LOST_ARB;
pbuffer_attribs[1] = 0;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_TEXTURE_FORMAT_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_RGBA_ARB;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_TEXTURE_TARGET_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_2D_ARB;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_MIPMAP_TEXTURE_ARB;
pbuffer_attribs[1] = 2;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_MIPMAP_LEVEL_ARB;
pbuffer_attribs[1] = 2;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0 || broken(ret == 1) /* AMD */, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pbuffer_attribs[0] = WGL_CUBE_MAP_FACE_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB;
SetLastError( 0xdeadbeef );
ret = pwglSetPbufferAttribARB( pbuffer, pbuffer_attribs );
ok( ret == 0 || broken(ret == 1) /* AMD */, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_WIDTH_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 512 || broken(value == 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_HEIGHT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 512 || broken(value == 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_PBUFFER_LOST_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_FORMAT_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_RGB_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_TEXTURE_TARGET_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == WGL_TEXTURE_CUBE_MAP_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_TEXTURE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
ok( value == 1 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_MIPMAP_LEVEL_ARB, &value );
ok( ret == 1, "got %u\n", ret );
todo_wine ok( value == 0 || broken(value > 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
ret = pwglQueryPbufferARB( pbuffer, WGL_CUBE_MAP_FACE_ARB, &value );
ok( ret == 1, "got %u\n", ret );
todo_wine ok( value == WGL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB || broken(value == 0xdeadbeef) /* AMD */, "got %#x\n", value );
pwglDestroyPbufferARB( pbuffer );
pbuffer_attribs[0] = WGL_TEXTURE_FORMAT_ARB;
pbuffer_attribs[1] = WGL_TEXTURE_RGB_ARB;
pbuffer_attribs[2] = WGL_TEXTURE_TARGET_ARB;
pbuffer_attribs[3] = WGL_TEXTURE_2D_ARB;
pbuffer_attribs[4] = 0;
pbuffer = pwglCreatePbufferARB( hdc, formats[0], 16, 16, pbuffer_attribs );
ok( !!pbuffer, "wglCreatePbufferARB returned %p\n", pbuffer );
pbuffer_dc = pwglGetPbufferDCARB( pbuffer );
ok( !!pbuffer_dc, "got %p\n", pbuffer_dc );
rc = wglCreateContext( pbuffer_dc );
ok( !!rc, "got %p\n", rc );
ret = wglMakeCurrent( pbuffer_dc, rc );
ok( ret == 1, "got %u\n", ret );
if (!winetest_platform_is_wine) /* triggers a BadMatch */
{
glClearColor( (float)0x22 / 0xff, (float)0x33 / 0xff, (float)0x44 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
}
ret = wglMakeCurrent( 0, 0 );
ok( ret == 1, "got %u\n", ret );
ret = wglDeleteContext( rc );
ok( ret == 1, "got %u\n", ret );
ret = pwglReleasePbufferDCARB( pbuffer, pbuffer_dc );
ok( ret == 1, "got %u\n", ret );
rc = wglCreateContext( hdc );
ok( !!rc, "got %p\n", rc );
ret = wglMakeCurrent( hdc, rc );
ok( ret == 1, "got %u\n", ret );
/* test some invalid params */
SetLastError( 0xdeadbeef );
ret = pwglReleaseTexImageARB( pbuffer, GL_FRONT );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(GetLastError() == 0xdeadbeef) /* AMD */, "got %#lx\n", GetLastError() );
SetLastError( 0xdeadbeef );
ret = pwglBindTexImageARB( pbuffer, GL_BACK );
ok( ret == 0, "got %u\n", ret );
ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(GetLastError() == 0xdeadbeef) /* AMD */, "got %#lx\n", GetLastError() );
/* test invalid calls */
SetLastError( 0xdeadbeef );
ret = pwglReleaseTexImageARB( pbuffer, WGL_BACK_LEFT_ARB );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
ok( value == 0, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
ok( pixels[0] == 0xcdcdcdcd, "got %#x\n", pixels[0] );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
ret = pwglBindTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == 0, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
ok( value == 16 || broken(value == 0) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
ok( value == 16 || broken(value == 0) /* AMD */, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
todo_wine ok( (pixels[0] & 0xffffff) == 0x443322 || broken(pixels[0] == 0xcdcdcdcd) /* AMD */, "got %#x\n", pixels[0] );
SetLastError( 0xdeadbeef );
ret = pwglBindTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
SetLastError( 0xdeadbeef );
ret = pwglBindTexImageARB( pbuffer, WGL_FRONT_RIGHT_ARB );
todo_wine ok( ret == 0, "got %u\n", ret );
todo_wine ok( (GetLastError() & 0xffff) == ERROR_INVALID_DATA || broken(!GetLastError()) /* AMD */, "got %#lx\n", GetLastError() );
pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
glGenTextures( 1, &texture );
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, texture );
memset( pixels, 0xa5, sizeof(pixels) );
glTexImage2D( GL_TEXTURE_2D, 0, GL_RGBA8, 8, 8, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == texture, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
ok( value == 8, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
ok( value == 8, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
ok( (pixels[0] & 0xffffff) == 0xa5a5a5, "got %#x\n", pixels[0] );
ret = pwglBindTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == texture, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
ok( value == 16 || broken(value == 8) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
ok( value == 16 || broken(value == 8) /* AMD */, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
todo_wine ok( (pixels[0] & 0xffffff) == 0x443322 || broken(pixels[0] == 0xa5a5a5a5) /* AMD */, "got %#x\n", pixels[0] );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == texture, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
todo_wine ok( value == 0 || broken(value == 8) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
todo_wine ok( value == 0 || broken(value == 8) /* AMD */, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
todo_wine ok( pixels[0] == 0xcdcdcdcd || broken(pixels[0] == 0xa5a5a5a5) /* AMD */, "got %#x\n", pixels[0] );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_LEFT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
ret = pwglBindTexImageARB( pbuffer, WGL_FRONT_RIGHT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
value = 0xdeadbeef;
glGetIntegerv( GL_TEXTURE_BINDING_2D, &value );
ok( value == texture, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &value );
todo_wine ok( value == 0 || broken(value == 8) /* AMD */, "got %u\n", value );
value = 0xdeadbeef;
glGetTexLevelParameteriv( GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &value );
todo_wine ok( value == 0 || broken(value == 8) /* AMD */, "got %u\n", value );
memset( pixels, 0xcd, sizeof(pixels) );
glGetTexImage( GL_TEXTURE_2D, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels );
todo_wine ok( pixels[0] == 0xcdcdcdcd || broken(pixels[0] == 0xa5a5a5a5) /* AMD */, "got %#x\n", pixels[0] );
ret = pwglReleaseTexImageARB( pbuffer, WGL_FRONT_RIGHT_ARB );
ok( ret == 1 || broken(ret == 0) /* AMD */, "got %u\n", ret );
glDeleteTextures( 1, &texture );
ret = wglDeleteContext( rc );
ok( ret == 1, "got %u\n", ret );
pwglDestroyPbufferARB( pbuffer );
ReleaseDC( hwnd, hdc );
DestroyWindow( hwnd );
wglMakeCurrent( old_hdc, old_rc );
}
static int test_pfd(const PIXELFORMATDESCRIPTOR *pfd, PIXELFORMATDESCRIPTOR *fmt)
{
int pf;
HDC hdc;
HWND hwnd;
hwnd = CreateWindowA("static", "Title", WS_OVERLAPPEDWINDOW, 10, 10, 200, 200, NULL, NULL,
NULL, NULL);
if (!hwnd)
return 0;
hdc = GetDC( hwnd );
pf = ChoosePixelFormat( hdc, pfd );
if (pf && fmt)
{
INT ret;
memset(fmt, 0, sizeof(*fmt));
ret = DescribePixelFormat( hdc, pf, sizeof(*fmt), fmt );
ok(ret, "DescribePixelFormat failed with error: %lu\n", GetLastError());
}
ReleaseDC( hwnd, hdc );
DestroyWindow( hwnd );
return pf;
}
static void test_choosepixelformat(void)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL,
PFD_TYPE_RGBA,
0, /* color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
0, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
PIXELFORMATDESCRIPTOR ret_fmt;
ok( test_pfd(&pfd, NULL), "Simple pfd failed\n" );
pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE failed\n" );
pfd.dwFlags |= PFD_STEREO_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE|PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_STEREO_DONTCARE;
pfd.iPixelType = 32;
ok( test_pfd(&pfd, &ret_fmt), "Invalid pixel format 32 failed\n" );
ok( ret_fmt.iPixelType == PFD_TYPE_RGBA, "Expected pixel type PFD_TYPE_RGBA, got %d\n", ret_fmt.iPixelType );
pfd.iPixelType = 33;
ok( test_pfd(&pfd, &ret_fmt), "Invalid pixel format 33 failed\n" );
ok( ret_fmt.iPixelType == PFD_TYPE_RGBA, "Expected pixel type PFD_TYPE_RGBA, got %d\n", ret_fmt.iPixelType );
pfd.iPixelType = 15;
ok( test_pfd(&pfd, &ret_fmt), "Invalid pixel format 15 failed\n" );
ok( ret_fmt.iPixelType == PFD_TYPE_RGBA, "Expected pixel type PFD_TYPE_RGBA, got %d\n", ret_fmt.iPixelType );
pfd.iPixelType = PFD_TYPE_RGBA;
pfd.cColorBits = 32;
ok( test_pfd(&pfd, &ret_fmt), "Simple pfd failed\n" );
ok( ret_fmt.cColorBits == 32, "Got %u.\n", ret_fmt.cColorBits );
ok( !ret_fmt.cBlueShift, "Got %u.\n", ret_fmt.cBlueShift );
ok( ret_fmt.cBlueBits == 8, "Got %u.\n", ret_fmt.cBlueBits );
ok( ret_fmt.cRedBits == 8, "Got %u.\n", ret_fmt.cRedBits );
ok( ret_fmt.cGreenBits == 8, "Got %u.\n", ret_fmt.cGreenBits );
ok( ret_fmt.cGreenShift == 8, "Got %u.\n", ret_fmt.cGreenShift );
ok( ret_fmt.cRedShift == 16, "Got %u.\n", ret_fmt.cRedShift );
ok( !ret_fmt.cAlphaBits || ret_fmt.cAlphaBits == 8, "Got %u.\n", ret_fmt.cAlphaBits );
if (ret_fmt.cAlphaBits)
ok( ret_fmt.cAlphaShift == 24, "Got %u.\n", ret_fmt.cAlphaShift );
else
ok( !ret_fmt.cAlphaShift, "Got %u.\n", ret_fmt.cAlphaShift );
ok( ret_fmt.cDepthBits, "Got %u.\n", ret_fmt.cDepthBits );
pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE failed\n" );
pfd.dwFlags |= PFD_STEREO_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE|PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_STEREO_DONTCARE;
pfd.cColorBits = 0;
pfd.cAlphaBits = 8;
ok( test_pfd(&pfd, NULL), "Simple pfd failed\n" );
pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE failed\n" );
pfd.dwFlags |= PFD_STEREO_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE|PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_STEREO_DONTCARE;
pfd.cAlphaBits = 0;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, NULL), "Simple pfd failed\n" );
pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE failed\n" );
pfd.dwFlags |= PFD_STEREO_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE|PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_STEREO_DONTCARE;
pfd.cStencilBits = 0;
pfd.cAuxBuffers = 1;
ok( test_pfd(&pfd, NULL), "Simple pfd failed\n" );
pfd.dwFlags |= PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE failed\n" );
pfd.dwFlags |= PFD_STEREO_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_DOUBLEBUFFER_DONTCARE|PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_DOUBLEBUFFER_DONTCARE;
ok( test_pfd(&pfd, NULL), "PFD_STEREO_DONTCARE failed\n" );
pfd.dwFlags &= ~PFD_STEREO_DONTCARE;
pfd.cAuxBuffers = 0;
pfd.dwFlags |= PFD_DEPTH_DONTCARE;
pfd.cDepthBits = 24;
ok( test_pfd(&pfd, &ret_fmt), "PFD_DEPTH_DONTCARE failed.\n" );
ok( !ret_fmt.cDepthBits, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "PFD_DEPTH_DONTCARE, depth 24, stencil 8 failed.\n" );
ok( !ret_fmt.cDepthBits || ret_fmt.cDepthBits == 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.dwFlags &= ~PFD_DEPTH_DONTCARE;
pfd.cDepthBits = 16;
ok( test_pfd(&pfd, &ret_fmt), "depth 16 failed.\n" );
ok( ret_fmt.cDepthBits >= 16, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
pfd.cDepthBits = 0;
pfd.cDepthBits = 16;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 16, stencil 8 failed.\n" );
ok( ret_fmt.cDepthBits >= 16, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.cDepthBits = 8;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 8, stencil 8 failed.\n" );
ok( ret_fmt.cDepthBits >= 8, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.cDepthBits = 24;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 24, stencil 8 failed.\n" );
ok( ret_fmt.cDepthBits >= 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.cDepthBits = 32;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
ok( ret_fmt.cDepthBits >= 24, "Got unexpected cDepthBits %u.\n", ret_fmt.cDepthBits );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cDepthBits = 0;
pfd.cStencilBits = 0;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cStencilBits = 0;
pfd.cDepthBits = 1;
pfd.cStencilBits = 8;
ok( test_pfd(&pfd, &ret_fmt), "depth 32, stencil 8 failed.\n" );
ok( ret_fmt.cStencilBits == 8, "Got unexpected cStencilBits %u.\n", ret_fmt.cStencilBits );
pfd.cStencilBits = 0;
pfd.cDepthBits = 0;
}
static void test_choosepixelformat_flag_is_ignored_when_unset(DWORD flag)
{
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
flag,
PFD_TYPE_RGBA,
0, /* color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
0, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
PIXELFORMATDESCRIPTOR ret_fmt;
int set_idx;
int clear_idx;
set_idx = test_pfd(&pfd, &ret_fmt);
if (set_idx > 0)
{
ok( ret_fmt.dwFlags & flag, "flag 0x%08lu not set\n", flag );
/* now search for that pixel format with the flag cleared: */
pfd = ret_fmt;
pfd.dwFlags &= ~flag;
clear_idx = test_pfd(&pfd, &ret_fmt);
ok( set_idx == clear_idx, "flag 0x%08lu matched different pixel formats when set vs cleared\n", flag );
ok( ret_fmt.dwFlags & flag, "flag 0x%08lu not still set\n", flag );
} else skip( "couldn't find a pixel format with flag 0x%08lu\n", flag );
}
static void WINAPI gl_debug_message_callback(GLenum source, GLenum type, GLuint id, GLenum severity,
GLsizei length, const GLchar *message, const void *userParam)
{
DWORD *count = (DWORD *)userParam;
(*count)++;
}
static void test_debug_message_callback(void)
{
static const char testmsg[] = "Hello World";
DWORD count;
if (!pglDebugMessageCallbackARB)
{
skip("glDebugMessageCallbackARB not supported\n");
return;
}
glEnable(GL_DEBUG_OUTPUT);
glEnable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
pglDebugMessageCallbackARB(gl_debug_message_callback, &count);
pglDebugMessageControlARB(GL_DONT_CARE, GL_DONT_CARE, GL_DONT_CARE, 0, NULL, GL_TRUE);
count = 0;
pglDebugMessageInsertARB(GL_DEBUG_SOURCE_APPLICATION, GL_DEBUG_TYPE_OTHER, 0x42424242,
GL_DEBUG_SEVERITY_LOW, sizeof(testmsg), testmsg);
ok(count == 1, "expected count == 1, got %lu\n", count);
glDisable(GL_DEBUG_OUTPUT_SYNCHRONOUS);
glDisable(GL_DEBUG_OUTPUT);
}
static void test_setpixelformat(HDC winhdc)
{
int res = 0;
int nCfgs;
int pf;
int i;
HWND hwnd;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
HDC hdc = GetDC(0);
ok(hdc != 0, "GetDC(0) failed!\n");
/* This should pass even on the main device context */
pf = ChoosePixelFormat(hdc, &pfd);
ok(pf != 0, "ChoosePixelFormat failed on main device context\n");
/* SetPixelFormat on the main device context 'X root window' should fail,
* but some broken drivers allow it
*/
res = SetPixelFormat(hdc, pf, &pfd);
trace("SetPixelFormat on main device context %s\n", res ? "succeeded" : "failed");
/* Setting the same format that was set on the HDC is allowed; other
formats fail */
nCfgs = DescribePixelFormat(winhdc, 0, 0, NULL);
pf = GetPixelFormat(winhdc);
for(i = 1;i <= nCfgs;i++)
{
int res = SetPixelFormat(winhdc, i, NULL);
if(i == pf) ok(res, "Failed to set the same pixel format\n");
else ok(!res, "Unexpectedly set an alternate pixel format\n");
}
hwnd = CreateWindowA("static", "Title", WS_OVERLAPPEDWINDOW, 10, 10, 200, 200, NULL, NULL,
NULL, NULL);
ok(hwnd != NULL, "err: %ld\n", GetLastError());
if (hwnd)
{
HDC hdc = GetDC( hwnd );
pf = ChoosePixelFormat( hdc, &pfd );
ok( pf != 0, "ChoosePixelFormat failed\n" );
res = SetPixelFormat( hdc, pf, &pfd );
ok( res != 0, "SetPixelFormat failed\n" );
i = GetPixelFormat( hdc );
ok( i == pf, "GetPixelFormat returned wrong format %d/%d\n", i, pf );
ReleaseDC( hwnd, hdc );
hdc = GetWindowDC( hwnd );
i = GetPixelFormat( hdc );
ok( i == pf, "GetPixelFormat returned wrong format %d/%d\n", i, pf );
ReleaseDC( hwnd, hdc );
DestroyWindow( hwnd );
/* check various calls with invalid hdc */
SetLastError( 0xdeadbeef );
i = GetPixelFormat( hdc );
ok( i == 0, "GetPixelFormat succeeded\n" );
ok( GetLastError() == ERROR_INVALID_PIXEL_FORMAT, "wrong error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
res = SetPixelFormat( hdc, pf, &pfd );
ok( !res, "SetPixelFormat succeeded\n" );
ok( GetLastError() == ERROR_INVALID_HANDLE, "wrong error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
res = DescribePixelFormat( hdc, 0, 0, NULL );
ok( !res, "DescribePixelFormat succeeded\n" );
ok( GetLastError() == ERROR_INVALID_HANDLE, "wrong error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
pf = ChoosePixelFormat( hdc, &pfd );
ok( !pf, "ChoosePixelFormat succeeded\n" );
ok( GetLastError() == ERROR_INVALID_HANDLE, "wrong error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
res = SwapBuffers( hdc );
ok( !res, "SwapBuffers succeeded\n" );
ok( GetLastError() == ERROR_INVALID_HANDLE, "wrong error %lu\n", GetLastError() );
SetLastError( 0xdeadbeef );
ok( !wglCreateContext( hdc ), "CreateContext succeeded\n" );
ok( GetLastError() == ERROR_INVALID_HANDLE, "wrong error %lu\n", GetLastError() );
}
hwnd = CreateWindowA("static", "Title", WS_OVERLAPPEDWINDOW, 10, 10, 200, 200, NULL, NULL,
NULL, NULL);
ok(hwnd != NULL, "err: %ld\n", GetLastError());
if (hwnd)
{
HDC hdc = GetWindowDC( hwnd );
pf = ChoosePixelFormat( hdc, &pfd );
ok( pf != 0, "ChoosePixelFormat failed\n" );
res = SetPixelFormat( hdc, pf, &pfd );
ok( res != 0, "SetPixelFormat failed\n" );
i = GetPixelFormat( hdc );
ok( i == pf, "GetPixelFormat returned wrong format %d/%d\n", i, pf );
ReleaseDC( hwnd, hdc );
DestroyWindow( hwnd );
}
}
static void test_sharelists(HDC winhdc)
{
BOOL res, nvidia, amd, source_current, source_sharing, dest_current, dest_sharing;
HGLRC source, dest, other;
res = wglShareLists(NULL, NULL);
ok(!res, "Sharing display lists for no contexts passed!\n");
nvidia = !!strstr((const char*)glGetString(GL_VENDOR), "NVIDIA");
amd = strstr((const char*)glGetString(GL_VENDOR), "AMD") ||
strstr((const char*)glGetString(GL_VENDOR), "ATI");
for (source_current = FALSE; source_current <= TRUE; source_current++)
{
for (source_sharing = FALSE; source_sharing <= TRUE; source_sharing++)
{
for (dest_current = FALSE; dest_current <= TRUE; dest_current++)
{
for (dest_sharing = FALSE; dest_sharing <= TRUE; dest_sharing++)
{
winetest_push_context("source_current=%d source_sharing=%d dest_current=%d dest_sharing=%d",
source_current, source_sharing, dest_current, dest_sharing);
source = wglCreateContext(winhdc);
ok(!!source, "Create source context failed\n");
dest = wglCreateContext(winhdc);
ok(!!dest, "Create dest context failed\n");
other = wglCreateContext(winhdc);
ok(!!other, "Create other context failed\n");
if (source_current)
{
float floats[4] = {1.0f,0.0f,1.0f,0.0f};
res = wglMakeCurrent(winhdc, source);
ok(res, "Make source current failed\n");
glViewport(0, 0, 256, 256);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, floats);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 0);
glEnable(GL_NORMALIZE);
glEnable(GL_DEPTH_TEST);
glEnable(GL_CULL_FACE);
glEnable(GL_LIGHTING);
glDisable(GL_FOG);
glDisable(GL_DITHER);
glDepthFunc(GL_LESS);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glShadeModel(GL_SMOOTH);
glClearColor(0.1, 0.2, 0.3, 1.0);
}
if (source_sharing)
{
res = wglShareLists(other, source);
ok(res, "Sharing of display lists from other to source failed\n");
}
if (dest_current)
{
float floats[4] = {0.0f,1.0f,0.0f,1.0f};
res = wglMakeCurrent(winhdc, dest);
ok(res, "Make dest current failed\n");
glViewport(0, 0, 128, 128);
glLightModelfv(GL_LIGHT_MODEL_AMBIENT, floats);
glLightModeli(GL_LIGHT_MODEL_TWO_SIDE, 1);
glDisable(GL_NORMALIZE);
glDisable(GL_DEPTH_TEST);
glDisable(GL_CULL_FACE);
glDisable(GL_LIGHTING);
glEnable(GL_FOG);
glEnable(GL_DITHER);
glDepthFunc(GL_GREATER);
glHint(GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST);
glShadeModel(GL_FLAT);
glClearColor(0.3, 0.2, 0.1, 1.0);
}
if (dest_sharing)
{
res = wglShareLists(other, dest);
ok(res, "Sharing of display lists from other to dest failed\n");
}
res = wglShareLists(source, dest);
ok(res || broken(nvidia && !source_sharing && dest_sharing),
"Sharing of display lists from source to dest failed\n");
if (source_current)
{
float floats[4];
int ints[4];
res = wglMakeCurrent(winhdc, source);
ok(res, "Make source current failed\n");
glGetIntegerv(GL_VIEWPORT, ints);
ok(ints[0] == 0, "got %d\n", ints[0]);
ok(ints[1] == 0, "got %d\n", ints[1]);
ok(ints[2] == 256, "got %d\n", ints[2]);
ok(ints[3] == 256, "got %d\n", ints[3]);
glGetFloatv(GL_LIGHT_MODEL_AMBIENT, floats);
ok(floats[0] == 1.0f, "got %f\n", floats[0]);
ok(floats[1] == 0.0f, "got %f\n", floats[1]);
ok(floats[2] == 1.0f, "got %f\n", floats[2]);
ok(floats[3] == 0.0f, "got %f\n", floats[3]);
glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE, ints);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_NORMALIZE);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_DEPTH_TEST);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_CULL_FACE);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_LIGHTING);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_FOG);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_DITHER);
ok(ints[0] == 0, "got %d\n", ints[0]);
glGetIntegerv(GL_DEPTH_FUNC, ints);
ok(ints[0] == GL_LESS, "got %d\n", ints[0]);
glGetIntegerv(GL_SHADE_MODEL, ints);
ok(ints[0] == GL_SMOOTH, "got %d\n", ints[0]);
glGetFloatv(GL_COLOR_CLEAR_VALUE, floats);
ok(floats[0] == 0.1f, "got %f\n", floats[0]);
ok(floats[1] == 0.2f, "got %f\n", floats[1]);
ok(floats[2] == 0.3f, "got %f\n", floats[2]);
ok(floats[3] == 1.0f, "got %f\n", floats[3]);
}
if (dest_current)
{
float floats[4];
int ints[4];
res = wglMakeCurrent(winhdc, dest);
ok(res, "Make dest current failed\n");
glGetIntegerv(GL_VIEWPORT, ints);
ok(ints[0] == 0, "got %d\n", ints[0]);
ok(ints[1] == 0, "got %d\n", ints[1]);
ok(ints[2] == 128, "got %d\n", ints[2]);
ok(ints[3] == 128, "got %d\n", ints[3]);
glGetFloatv(GL_LIGHT_MODEL_AMBIENT, floats);
ok(floats[0] == 0.0f, "got %f\n", floats[0]);
ok(floats[1] == 1.0f, "got %f\n", floats[1]);
ok(floats[2] == 0.0f, "got %f\n", floats[2]);
ok(floats[3] == 1.0f, "got %f\n", floats[3]);
glGetIntegerv(GL_LIGHT_MODEL_TWO_SIDE, ints);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_NORMALIZE);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_DEPTH_TEST);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_CULL_FACE);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_LIGHTING);
ok(ints[0] == 0, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_FOG);
ok(ints[0] == 1, "got %d\n", ints[0]);
ints[0] = glIsEnabled(GL_DITHER);
ok(ints[0] == 1, "got %d\n", ints[0]);
glGetIntegerv(GL_DEPTH_FUNC, ints);
ok(ints[0] == GL_GREATER, "got %d\n", ints[0]);
glGetIntegerv(GL_SHADE_MODEL, ints);
ok(ints[0] == GL_FLAT, "got %d\n", ints[0]);
glGetFloatv(GL_COLOR_CLEAR_VALUE, floats);
ok(floats[0] == 0.3f, "got %f\n", floats[0]);
ok(floats[1] == 0.2f, "got %f\n", floats[1]);
ok(floats[2] == 0.1f, "got %f\n", floats[2]);
ok(floats[3] == 1.0f, "got %f\n", floats[3]);
}
if (source_current || dest_current)
{
res = wglMakeCurrent(NULL, NULL);
ok(res, "Make none current failed\n");
}
res = wglDeleteContext(source);
ok(res, "Delete source context failed\n");
res = wglDeleteContext(dest);
ok(res, "Delete dest context failed\n");
if (!strcmp(winetest_platform, "wine") || !amd || source_sharing || !dest_sharing)
{
/* If source_sharing=FALSE and dest_sharing=TRUE, wglShareLists succeeds on AMD, but
* sometimes wglDeleteContext crashes afterwards. On Wine, both functions should always
* succeed in this case. */
res = wglDeleteContext(other);
ok(res, "Delete other context failed\n");
}
winetest_pop_context();
}
}
}
}
}
static void test_makecurrent(HDC winhdc)
{
BOOL ret;
HGLRC hglrc;
hglrc = wglCreateContext(winhdc);
ok( hglrc != 0, "wglCreateContext failed\n" );
ret = wglMakeCurrent( winhdc, hglrc );
ok( ret, "wglMakeCurrent failed\n" );
ok( wglGetCurrentContext() == hglrc, "wrong context\n" );
/* set the same context again */
ret = wglMakeCurrent( winhdc, hglrc );
ok( ret, "wglMakeCurrent failed\n" );
/* check wglMakeCurrent(x, y) after another call to wglMakeCurrent(x, y) */
ret = wglMakeCurrent( winhdc, NULL );
ok( ret, "wglMakeCurrent failed\n" );
ret = wglMakeCurrent( winhdc, NULL );
ok( ret, "wglMakeCurrent failed\n" );
SetLastError( 0xdeadbeef );
ret = wglMakeCurrent( NULL, NULL );
ok( !ret || broken(ret) /* nt4 */, "wglMakeCurrent succeeded\n" );
if (!ret) ok( GetLastError() == ERROR_INVALID_HANDLE,
"Expected ERROR_INVALID_HANDLE, got error=%lx\n", GetLastError() );
ret = wglMakeCurrent( winhdc, NULL );
ok( ret, "wglMakeCurrent failed\n" );
ret = wglMakeCurrent( winhdc, hglrc );
ok( ret, "wglMakeCurrent failed\n" );
ret = wglMakeCurrent( NULL, NULL );
ok( ret, "wglMakeCurrent failed\n" );
ok( wglGetCurrentContext() == NULL, "wrong context\n" );
SetLastError( 0xdeadbeef );
ret = wglMakeCurrent( NULL, NULL );
ok( !ret || broken(ret) /* nt4 */, "wglMakeCurrent succeeded\n" );
if (!ret) ok( GetLastError() == ERROR_INVALID_HANDLE,
"Expected ERROR_INVALID_HANDLE, got error=%lx\n", GetLastError() );
ret = wglMakeCurrent( winhdc, hglrc );
ok( ret, "wglMakeCurrent failed\n" );
}
static void test_colorbits(HDC hdc)
{
const int iAttribList[] = { WGL_COLOR_BITS_ARB, WGL_RED_BITS_ARB, WGL_GREEN_BITS_ARB,
WGL_BLUE_BITS_ARB, WGL_ALPHA_BITS_ARB, WGL_BLUE_SHIFT_ARB, WGL_GREEN_SHIFT_ARB,
WGL_RED_SHIFT_ARB, WGL_ALPHA_SHIFT_ARB, };
int iAttribRet[ARRAY_SIZE(iAttribList)];
const int iAttribs[] = { WGL_ALPHA_BITS_ARB, 1, 0 };
unsigned int nFormats;
BOOL res;
int iPixelFormat = 0;
if (!pwglChoosePixelFormatARB)
{
win_skip("wglChoosePixelFormatARB is not available\n");
return;
}
/* We need a pixel format with at least one bit of alpha */
res = pwglChoosePixelFormatARB(hdc, iAttribs, NULL, 1, &iPixelFormat, &nFormats);
if(res == FALSE || nFormats == 0)
{
skip("No suitable pixel formats found\n");
return;
}
res = pwglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, ARRAY_SIZE(iAttribList), iAttribList,
iAttribRet);
if(res == FALSE)
{
skip("wglGetPixelFormatAttribivARB failed\n");
return;
}
ok(!iAttribRet[5], "got %d.\n", iAttribRet[5]);
ok(iAttribRet[6] == iAttribRet[3], "got %d.\n", iAttribRet[6]);
ok(iAttribRet[7] == iAttribRet[6] + iAttribRet[2], "got %d.\n", iAttribRet[7]);
ok(iAttribRet[8] == iAttribRet[7] + iAttribRet[1], "got %d.\n", iAttribRet[8]);
iAttribRet[1] += iAttribRet[2]+iAttribRet[3]+iAttribRet[4];
ok(iAttribRet[0] == iAttribRet[1], "WGL_COLOR_BITS_ARB (%d) does not equal R+G+B+A (%d)!\n",
iAttribRet[0], iAttribRet[1]);
}
static void test_gdi_dbuf(HDC hdc)
{
const int iAttribList[] = { WGL_SUPPORT_GDI_ARB, WGL_DOUBLE_BUFFER_ARB };
int iAttribRet[ARRAY_SIZE(iAttribList)];
unsigned int nFormats;
int iPixelFormat;
BOOL res;
if (!pwglGetPixelFormatAttribivARB)
{
win_skip("wglGetPixelFormatAttribivARB is not available\n");
return;
}
nFormats = DescribePixelFormat(hdc, 0, 0, NULL);
for(iPixelFormat = 1;iPixelFormat <= nFormats;iPixelFormat++)
{
res = pwglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, ARRAY_SIZE(iAttribList),
iAttribList, iAttribRet);
ok(res!=FALSE, "wglGetPixelFormatAttribivARB failed for pixel format %d\n", iPixelFormat);
if(res == FALSE)
continue;
ok(!(iAttribRet[0] && iAttribRet[1]), "GDI support and double buffering on pixel format %d\n", iPixelFormat);
}
}
static void test_acceleration(HDC hdc)
{
const int iAttribList[] = { WGL_ACCELERATION_ARB };
int iAttribRet[ARRAY_SIZE(iAttribList)];
unsigned int nFormats;
int iPixelFormat;
int res;
PIXELFORMATDESCRIPTOR pfd;
if (!pwglGetPixelFormatAttribivARB)
{
win_skip("wglGetPixelFormatAttribivARB is not available\n");
return;
}
nFormats = DescribePixelFormat(hdc, 0, 0, NULL);
for(iPixelFormat = 1; iPixelFormat <= nFormats; iPixelFormat++)
{
res = pwglGetPixelFormatAttribivARB(hdc, iPixelFormat, 0, ARRAY_SIZE(iAttribList),
iAttribList, iAttribRet);
ok(res!=FALSE, "wglGetPixelFormatAttribivARB failed for pixel format %d\n", iPixelFormat);
if(res == FALSE)
continue;
memset(&pfd, 0, sizeof(PIXELFORMATDESCRIPTOR));
DescribePixelFormat(hdc, iPixelFormat, sizeof(PIXELFORMATDESCRIPTOR), &pfd);
switch(iAttribRet[0])
{
case WGL_NO_ACCELERATION_ARB:
ok( (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) == PFD_GENERIC_FORMAT , "Expected only PFD_GENERIC_FORMAT to be set for WGL_NO_ACCELERATION_ARB!: iPixelFormat=%d, dwFlags=%lx!\n", iPixelFormat, pfd.dwFlags);
break;
case WGL_GENERIC_ACCELERATION_ARB:
ok( (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) == (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED), "Expected both PFD_GENERIC_FORMAT and PFD_GENERIC_ACCELERATION to be set for WGL_GENERIC_ACCELERATION_ARB: iPixelFormat=%d, dwFlags=%lx!\n", iPixelFormat, pfd.dwFlags);
break;
case WGL_FULL_ACCELERATION_ARB:
ok( (pfd.dwFlags & (PFD_GENERIC_FORMAT | PFD_GENERIC_ACCELERATED)) == 0, "Expected no PFD_GENERIC_FORMAT/_ACCELERATION to be set for WGL_FULL_ACCELERATION_ARB: iPixelFormat=%d, dwFlags=%lx!\n", iPixelFormat, pfd.dwFlags);
break;
}
}
}
static void read_bitmap_pixels( HDC hdc, HBITMAP bmp, UINT *pixels, UINT width, UINT height, UINT bpp )
{
BITMAPINFO bmi =
{
.bmiHeader.biSize = sizeof(BITMAPINFOHEADER),
.bmiHeader.biPlanes = 1,
.bmiHeader.biWidth = width,
.bmiHeader.biHeight = -height,
.bmiHeader.biBitCount = bpp,
.bmiHeader.biSizeImage = width * height * bpp / 8,
.bmiHeader.biCompression = BI_RGB,
};
BOOL ret;
ret = GetDIBits( hdc, bmp, 0, height, pixels, &bmi, DIB_RGB_COLORS );
ok( ret, "GetDIBits failed, error %lu\n", GetLastError() );
}
static void test_bitmap_rendering( BOOL use_dib )
{
static const RECT expect_rect = {0, 0, 4, 4}, expect_rect2 = {0, 0, 12, 12};
BITMAPINFO bmi = {.bmiHeader = {.biSize = sizeof(BITMAPINFOHEADER), .biPlanes = 1, .biCompression = BI_RGB}};
UINT buffer[16 * 16], buffer2[16 * 16], *pixels = buffer, *pixels2 = buffer2, pixel;
int i, ret, bpp, count, pixel_format = 0;
HBITMAP bmp, old_bmp, bmp2, tmp_bmp;
GLint viewport[4], object;
HGLRC hglrc, hglrc2;
HDC hdc;
winetest_push_context( use_dib ? "DIB" : "DDB" );
hdc = CreateCompatibleDC( 0 );
if (use_dib)
{
bpp = 32;
bmi.bmiHeader.biWidth = 4;
bmi.bmiHeader.biHeight = -4;
bmi.bmiHeader.biBitCount = 32;
bmp = CreateDIBSection( 0, &bmi, DIB_RGB_COLORS, (void **)&pixels, NULL, 0 );
memset( (void *)pixels, 0xcd, sizeof(*pixels) * 4 * 4 );
bmi.bmiHeader.biWidth = 12;
bmi.bmiHeader.biHeight = -12;
bmi.bmiHeader.biBitCount = 16;
bmp2 = CreateDIBSection( 0, &bmi, DIB_RGB_COLORS, (void **)&pixels2, NULL, 0 );
memset( (void *)pixels2, 0xdc, sizeof(*pixels2) * 12 * 12 );
}
else
{
bpp = GetDeviceCaps( hdc, BITSPIXEL );
memset( (void *)pixels, 0xcd, sizeof(*pixels) * 4 * 4 );
bmp = CreateBitmap( 4, 4, 1, bpp, pixels );
memset( (void *)pixels2, 0xdc, sizeof(*pixels2) * 12 * 12 );
bmp2 = CreateBitmap( 12, 12, 1, bpp, pixels2 );
}
ret = GetPixelFormat( hdc );
ok( ret == 0, "got %d\n", ret );
count = DescribePixelFormat( hdc, 0, 0, NULL );
ok( count > 1, "got %d\n", count );
old_bmp = SelectObject( hdc, bmp );
ok( !!old_bmp, "got %p\n", old_bmp );
/* cannot create a GL context without a pixel format */
hglrc = wglCreateContext( hdc );
ok( !hglrc, "wglCreateContext succeeded\n" );
if (hglrc) wglDeleteContext( hglrc );
/* cannot set pixel format twice */
for (i = 1; i <= count; i++)
{
PIXELFORMATDESCRIPTOR pfd = {0};
winetest_push_context( "%u", i );
ret = DescribePixelFormat( hdc, i, sizeof(pfd), &pfd );
ok( ret == count, "got %d\n", ret );
if ((pfd.dwFlags & PFD_DRAW_TO_BITMAP) && (pfd.dwFlags & PFD_SUPPORT_OPENGL) &&
pfd.cColorBits == bpp && pfd.cAlphaBits > 0)
{
ret = SetPixelFormat( hdc, i, &pfd );
if (pixel_format) ok( !ret, "SetPixelFormat succeeded\n" );
else ok( ret, "SetPixelFormat failed\n" );
if (ret) pixel_format = i;
ret = GetPixelFormat( hdc );
ok( ret == pixel_format, "got %d\n", ret );
}
winetest_pop_context();
}
ok( !!pixel_format, "got pixel_format %u\n", pixel_format );
/* even after changing the selected bitmap */
tmp_bmp = SelectObject( hdc, bmp2 );
ok( tmp_bmp == bmp, "got %p\n", tmp_bmp );
for (i = 1; i <= count; i++)
{
PIXELFORMATDESCRIPTOR pfd = {0};
winetest_push_context( "%u", i );
ret = DescribePixelFormat( hdc, i, sizeof(pfd), &pfd );
ok( ret == count, "got %d\n", ret );
ret = SetPixelFormat( hdc, i, &pfd );
if (pixel_format != i) ok( !ret, "SetPixelFormat succeeded\n" );
else ok( ret, "SetPixelFormat succeeded\n" );
ret = GetPixelFormat( hdc );
ok( ret == pixel_format, "got %d\n", ret );
winetest_pop_context();
}
tmp_bmp = SelectObject( hdc, bmp );
ok( tmp_bmp == bmp2, "got %p\n", tmp_bmp );
/* creating a GL context now works */
hglrc = wglCreateContext( hdc );
ok( !!hglrc, "wglCreateContext failed, error %lu\n", GetLastError() );
ret = wglMakeCurrent( hdc, hglrc );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
glGetIntegerv( GL_READ_BUFFER, &object );
ok( object == GL_FRONT, "got %u\n", object );
glGetIntegerv( GL_DRAW_BUFFER, &object );
ok( object == GL_FRONT, "got %u\n", object );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0xcdcdcd, "got %#x\n", pixel );
glClearColor( (float)0x22 / 0xff, (float)0x33 / 0xff, (float)0x44 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0xcdcdcd, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glFinish();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x443322, "got %#x\n", pixel );
glClearColor( (float)0x55 / 0xff, (float)0x66 / 0xff, (float)0x77 / 0xff, (float)0x88 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glFlush();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x556677, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x776655, "got %#x\n", pixel );
glClearColor( (float)0x22 / 0xff, (float)0x33 / 0xff, (float)0x44 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x556677, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x443322, "got %#x\n", pixel );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
tmp_bmp = SelectObject( hdc, bmp2 );
ok( tmp_bmp == bmp, "got %p\n", tmp_bmp );
/* context still uses the old pixel format and viewport */
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
/* pixels are read from the selected bitmap */
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0xdcdcdc, "got %#x\n", pixel );
if (use_dib)
{
memset( buffer2, 0xa5, sizeof(buffer2) );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0xdcdcdc, "got %#x\n", pixel );
memset( buffer2, 0xdc, sizeof(buffer2) );
}
/* GL doesn't render to the bitmap that was selected on wglMakeCurrent, but
* copies to the bitmap that is currently selected on the HDC on Finish/Flush.
*/
glClearColor( (float)0x44 / 0xff, (float)0x33 / 0xff, (float)0x22 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0xdcdcdc, "got %#x\n", pixels2[0] );
glFinish();
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x223344, "got %#x\n", pixel );
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0x443322, "got %#x\n", pixels2[0] );
ret = wglMakeCurrent( NULL, NULL );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
ret = wglMakeCurrent( hdc, hglrc );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
glClearColor( (float)0x44 / 0xff, (float)0x55 / 0xff, (float)0x66 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
glFinish();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0x445566, "got %#x\n", pixels2[0] );
/* creating a context uses the currently selected bitmap size as viewport */
hglrc2 = wglCreateContext( hdc );
ok( !!hglrc2, "wglCreateContext failed, error %lu\n", GetLastError() );
ret = wglMakeCurrent( hdc, hglrc2 );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect2 ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
glClearColor( (float)0x66 / 0xff, (float)0x55 / 0xff, (float)0x44 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
glFinish();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
if (use_dib) todo_wine ok( (pixels2[0] & 0xffffff) == 0x03148, "got %#x\n", pixels2[0] );
else ok( (pixels2[0] & 0xffffff) == 0x665544, "got %#x\n", pixels2[0] );
ret = wglMakeCurrent( hdc, hglrc );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
glClearColor( (float)0x66 / 0xff, (float)0x77 / 0xff, (float)0x88 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
glFinish();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
ok( (pixels[0] & 0xffffff) == 0x223344, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0x667788, "got %#x\n", pixels2[0] );
tmp_bmp = SelectObject( hdc, bmp );
ok( tmp_bmp == bmp2, "got %p\n", tmp_bmp );
ret = wglMakeCurrent( hdc, hglrc2 );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect2 ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
glClearColor( (float)0x88 / 0xff, (float)0x77 / 0xff, (float)0x66 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
glFinish();
if (pixels == buffer) read_bitmap_pixels( hdc, bmp, pixels, 4, 4, bpp );
if (pixels2 == buffer2) read_bitmap_pixels( hdc, bmp2, pixels2, 12, 12, bpp );
if (use_dib) todo_wine ok( (pixels[0] & 0xffffff) == 0x45cc, "got %#x\n", pixels[0] );
else ok( (pixels[0] & 0xffffff) == 0x887766, "got %#x\n", pixels[0] );
ok( (pixels2[0] & 0xffffff) == 0x667788, "got %#x\n", pixels2[0] );
wglDeleteContext( hglrc2 );
wglDeleteContext( hglrc );
SelectObject( hdc, old_bmp );
DeleteObject( bmp2 );
DeleteObject( bmp );
DeleteDC( hdc );
winetest_pop_context();
}
static void test_d3dkmt_rendering(void)
{
static const RECT expect_rect = {0, 0, 4, 4};
int i, ret, count, pixel_format = 0;
D3DKMT_CREATEDCFROMMEMORY create;
D3DKMT_DESTROYDCFROMMEMORY desc;
UINT pixels[16 * 16], pixel;
GLint viewport[4], object;
NTSTATUS status;
HGLRC hglrc;
memset( (void *)pixels, 0xcd, sizeof(*pixels) * 4 * 4 );
create.pMemory = pixels;
create.Format = D3DDDIFMT_A8R8G8B8;
create.Width = 4;
create.Height = 4;
create.Pitch = 4 * 4;
create.hDeviceDc = CreateCompatibleDC( 0 );
create.pColorTable = NULL;
status = pD3DKMTCreateDCFromMemory( &create );
ok( !status, "got %#lx\n", status );
DeleteDC( create.hDeviceDc );
desc.hBitmap = create.hBitmap;
desc.hDc = create.hDc;
ret = GetPixelFormat( desc.hDc );
ok( ret == 0, "got %d\n", ret );
count = DescribePixelFormat( desc.hDc, 0, 0, NULL );
ok( count > 1, "got %d\n", count );
/* cannot create a GL context without a pixel format */
hglrc = wglCreateContext( desc.hDc );
ok( !hglrc, "wglCreateContext succeeded\n" );
if (hglrc) wglDeleteContext( hglrc );
/* cannot set pixel format twice */
for (i = 1; i <= count; i++)
{
PIXELFORMATDESCRIPTOR pfd = {0};
winetest_push_context( "%u", i );
ret = DescribePixelFormat( desc.hDc, i, sizeof(pfd), &pfd );
ok( ret == count, "got %d\n", ret );
if ((pfd.dwFlags & PFD_DRAW_TO_BITMAP) && (pfd.dwFlags & PFD_SUPPORT_OPENGL) &&
pfd.cColorBits == 32 && pfd.cAlphaBits > 0)
{
ret = SetPixelFormat( desc.hDc, i, &pfd );
if (pixel_format) ok( !ret, "SetPixelFormat succeeded\n" );
else ok( ret, "SetPixelFormat failed\n" );
if (ret) pixel_format = i;
ret = GetPixelFormat( desc.hDc );
ok( ret == pixel_format, "got %d\n", ret );
}
winetest_pop_context();
}
ok( !!pixel_format, "got pixel_format %u\n", pixel_format );
/* creating a GL context now works */
hglrc = wglCreateContext( desc.hDc );
ok( !!hglrc, "wglCreateContext failed, error %lu\n", GetLastError() );
ret = wglMakeCurrent( desc.hDc, hglrc );
ok( ret, "wglMakeCurrent failed, error %lu\n", GetLastError() );
glGetIntegerv( GL_READ_BUFFER, &object );
ok( object == GL_FRONT, "got %u\n", object );
glGetIntegerv( GL_DRAW_BUFFER, &object );
ok( object == GL_FRONT, "got %u\n", object );
memset( viewport, 0xcd, sizeof(viewport) );
glGetIntegerv( GL_VIEWPORT, viewport );
ok( EqualRect( (RECT *)viewport, &expect_rect ), "got viewport %s\n", wine_dbgstr_rect( (RECT *)viewport ) );
memset( (void *)pixels, 0xcd, sizeof(*pixels) * 4 * 4 );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0xcdcdcd, "got %#x\n", pixel );
glClearColor( (float)0x44 / 0xff, (float)0x33 / 0xff, (float)0x22 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
ok( (pixels[0] & 0xffffff) == 0xcdcdcd, "got %#x\n", pixels[0] );
glFinish();
ok( (pixels[0] & 0xffffff) == 0x443322, "got %#x\n", pixels[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x223344, "got %#x\n", pixel );
glClearColor( (float)0x55 / 0xff, (float)0x66 / 0xff, (float)0x77 / 0xff, (float)0x88 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
ok( (pixels[0] & 0xffffff) == 0x443322, "got %#x\n", pixels[0] );
glFlush();
ok( (pixels[0] & 0xffffff) == 0x556677, "got %#x\n", pixels[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x776655, "got %#x\n", pixel );
glClearColor( (float)0x44 / 0xff, (float)0x33 / 0xff, (float)0x22 / 0xff, (float)0x11 / 0xff );
glClear( GL_COLOR_BUFFER_BIT );
ok( (pixels[0] & 0xffffff) == 0x556677, "got %#x\n", pixels[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x223344, "got %#x\n", pixel );
ok( (pixels[0] & 0xffffff) == 0x443322, "got %#x\n", pixels[0] );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
ok( (pixel & 0xffffff) == 0x223344, "got %#x\n", pixel );
memset( pixels, 0xa5, sizeof(pixels) );
glReadPixels( 0, 0, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, &pixel );
todo_wine ok( (pixel & 0xffffff) == 0xa5a5a5, "got %#x\n", pixel );
memset( pixels, 0xcd, sizeof(pixels) );
wglDeleteContext( hglrc );
status = pD3DKMTDestroyDCFromMemory( &desc );
ok( !status, "got %#lx\n", status );
winetest_pop_context();
}
struct wgl_thread_param
{
HANDLE test_finished;
HWND hwnd;
HGLRC hglrc;
BOOL make_current;
BOOL make_current_error;
BOOL deleted;
DWORD deleted_error;
};
static DWORD WINAPI wgl_thread(void *param)
{
struct wgl_thread_param *p = param;
HDC hdc = GetDC( p->hwnd );
ok(!glGetString(GL_RENDERER) && !glGetString(GL_VERSION) && !glGetString(GL_VENDOR),
"Expected NULL string when no active context is set\n");
SetLastError(0xdeadbeef);
p->make_current = wglMakeCurrent(hdc, p->hglrc);
p->make_current_error = GetLastError();
p->deleted = wglDeleteContext(p->hglrc);
p->deleted_error = GetLastError();
ReleaseDC( p->hwnd, hdc );
SetEvent(p->test_finished);
return 0;
}
static void test_deletecontext(HWND hwnd, HDC hdc)
{
struct wgl_thread_param thread_params;
HGLRC hglrc = wglCreateContext(hdc);
HANDLE thread_handle;
BOOL res;
DWORD tid;
SetLastError(0xdeadbeef);
res = wglDeleteContext(NULL);
ok(res == FALSE, "wglDeleteContext succeeded\n");
ok(GetLastError() == ERROR_INVALID_HANDLE, "Expected last error to be ERROR_INVALID_HANDLE, got %lu\n", GetLastError());
if(!hglrc)
{
skip("wglCreateContext failed!\n");
return;
}
res = wglMakeCurrent(hdc, hglrc);
if(!res)
{
skip("wglMakeCurrent failed!\n");
return;
}
/* WGL doesn't allow you to delete a context from a different thread than the one in which it is current.
* This differs from GLX which does allow it but it delays actual deletion until the context becomes not current.
*/
thread_params.hglrc = hglrc;
thread_params.hwnd = hwnd;
thread_params.test_finished = CreateEventW(NULL, FALSE, FALSE, NULL);
thread_handle = CreateThread(NULL, 0, wgl_thread, &thread_params, 0, &tid);
ok(!!thread_handle, "Failed to create thread, last error %#lx.\n", GetLastError());
if(thread_handle)
{
WaitForSingleObject(thread_handle, INFINITE);
ok(!thread_params.make_current, "Attempt to make WGL context from another thread passed\n");
ok(thread_params.make_current_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %u\n", thread_params.make_current_error);
ok(!thread_params.deleted, "Attempt to delete WGL context from another thread passed\n");
ok(thread_params.deleted_error == ERROR_BUSY, "Expected last error to be ERROR_BUSY, got %lu\n", thread_params.deleted_error);
}
CloseHandle(thread_params.test_finished);
res = wglDeleteContext(hglrc);
ok(res == TRUE, "wglDeleteContext failed\n");
/* Attempting to delete the same context twice should fail. */
SetLastError(0xdeadbeef);
res = wglDeleteContext(hglrc);
ok(res == FALSE, "wglDeleteContext succeeded\n");
ok(GetLastError() == ERROR_INVALID_HANDLE, "Expected last error to be ERROR_INVALID_HANDLE, got %lu\n", GetLastError());
/* WGL makes a context not current when deleting it. This differs from GLX behavior where
* deletion takes place when the thread becomes not current. */
hglrc = wglGetCurrentContext();
ok(hglrc == NULL, "A WGL context is active while none was expected\n");
}
static void test_getprocaddress(HDC hdc)
{
const char *extensions = (const char*)glGetString(GL_EXTENSIONS);
PROC func = NULL;
HGLRC ctx = wglGetCurrentContext();
if (!extensions)
{
skip("skipping wglGetProcAddress tests because no GL extensions supported\n");
return;
}
/* Core GL 1.0/1.1 functions should not be loadable through wglGetProcAddress.
* Try to load the function with and without a context.
*/
func = wglGetProcAddress("glEnable");
ok(func == NULL, "Lookup of function glEnable with a context passed, expected a failure\n");
wglMakeCurrent(hdc, NULL);
func = wglGetProcAddress("glEnable");
ok(func == NULL, "Lookup of function glEnable without a context passed, expected a failure\n");
wglMakeCurrent(hdc, ctx);
/* The goal of the test will be to test behavior of wglGetProcAddress when
* no WGL context is active. Before the test we pick an extension (GL_ARB_multitexture)
* which any GL >=1.2.1 implementation supports. Unfortunately the GDI renderer doesn't
* support it. There aren't any extensions we can use for this test which are supported by
* both GDI and real drivers.
* Note GDI only has GL_EXT_bgra, GL_EXT_paletted_texture and GL_WIN_swap_hint.
*/
if (!gl_extension_supported(extensions, "GL_ARB_multitexture"))
{
skip("skipping test because lack of GL_ARB_multitexture support\n");
return;
}
func = wglGetProcAddress("glActiveTextureARB");
ok(func != NULL, "Unable to lookup glActiveTextureARB, last error %#lx\n", GetLastError());
/* Temporarily disable the context, so we can see that we can't retrieve functions now. */
wglMakeCurrent(hdc, NULL);
func = wglGetProcAddress("glActiveTextureARB");
ok(func == NULL, "Function lookup without a context passed, expected a failure; last error %#lx\n", GetLastError());
wglMakeCurrent(hdc, ctx);
}
static void test_make_current_read(HDC hdc)
{
int res;
HDC hread;
HGLRC oldctx, hglrc;
oldctx = wglGetCurrentContext();
if(!(hglrc = wglCreateContext(hdc)))
{
skip("wglCreateContext failed!\n");
return;
}
res = wglMakeCurrent(hdc, hglrc);
if(!res)
{
skip("wglMakeCurrent failed!\n");
wglDeleteContext(hglrc);
return;
}
/* Test what wglGetCurrentReadDCARB does for wglMakeCurrent as the spec doesn't mention it */
hread = pwglGetCurrentReadDCARB();
trace("hread %p, hdc %p\n", hread, hdc);
ok(hread == hdc, "wglGetCurrentReadDCARB failed for standard wglMakeCurrent\n");
pwglMakeContextCurrentARB(hdc, hdc, hglrc);
hread = pwglGetCurrentReadDCARB();
ok(hread == hdc, "wglGetCurrentReadDCARB failed for wglMakeContextCurrent\n");
wglMakeCurrent(hdc, oldctx);
wglDeleteContext(hglrc);
}
static void test_dc(HWND hwnd, HDC hdc)
{
int pf1, pf2;
HDC hdc2;
/* Get another DC and make sure it has the same pixel format */
hdc2 = GetDC(hwnd);
if(hdc != hdc2)
{
pf1 = GetPixelFormat(hdc);
pf2 = GetPixelFormat(hdc2);
ok(pf1 == pf2, "Second DC does not have the same format (%d != %d)\n", pf1, pf2);
}
else
skip("Could not get a different DC for the window\n");
if(hdc2)
{
ReleaseDC(hwnd, hdc2);
hdc2 = NULL;
}
}
/* Nvidia converts win32 error codes to (0xc007 << 16) | win32_error_code */
#define NVIDIA_HRESULT_FROM_WIN32(x) (HRESULT_FROM_WIN32(x) | 0x40000000)
static void test_opengl3(HDC hdc)
{
/* Try to create a context compatible with OpenGL 1.x; 1.0-2.1 is allowed */
{
HGLRC gl3Ctx;
int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 1, 0};
gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs);
ok(gl3Ctx != 0, "pwglCreateContextAttribsARB for a 1.x context failed!\n");
wglDeleteContext(gl3Ctx);
}
/* Try to pass an invalid HDC */
{
HGLRC gl3Ctx;
DWORD error;
SetLastError(0xdeadbeef);
gl3Ctx = pwglCreateContextAttribsARB((HDC)0xdeadbeef, 0, 0);
ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid HDC passed\n");
error = GetLastError();
ok(error == ERROR_DC_NOT_FOUND || error == ERROR_INVALID_HANDLE ||
broken(error == ERROR_DS_GENERIC_ERROR) ||
broken(error == NVIDIA_HRESULT_FROM_WIN32(ERROR_INVALID_DATA)), /* Nvidia Vista + Win7 */
"Expected ERROR_DC_NOT_FOUND, got error=%lx\n", error);
wglDeleteContext(gl3Ctx);
}
/* Try to pass an invalid shareList */
{
HGLRC gl3Ctx;
DWORD error;
SetLastError(0xdeadbeef);
gl3Ctx = pwglCreateContextAttribsARB(hdc, (HGLRC)0xdeadbeef, 0);
ok(gl3Ctx == 0, "pwglCreateContextAttribsARB using an invalid shareList passed\n");
error = GetLastError();
/* The Nvidia implementation seems to return hresults instead of win32 error codes */
ok(error == ERROR_INVALID_OPERATION || error == ERROR_INVALID_DATA ||
error == NVIDIA_HRESULT_FROM_WIN32(ERROR_INVALID_OPERATION), "Expected ERROR_INVALID_OPERATION, got error=%lx\n", error);
wglDeleteContext(gl3Ctx);
}
/* Try to create an OpenGL 3.0 context */
{
int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0};
HGLRC gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs);
if(gl3Ctx == NULL)
{
skip("Skipping the rest of the WGL_ARB_create_context test due to lack of OpenGL 3.0\n");
return;
}
wglDeleteContext(gl3Ctx);
}
/* Test matching an OpenGL 3.0 context with an older one, OpenGL 3.0 should allow it until the new object model is introduced in a future revision */
{
HGLRC glCtx = wglCreateContext(hdc);
int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0};
int attribs_future[] = {WGL_CONTEXT_FLAGS_ARB, WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB, WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0};
HGLRC gl3Ctx = pwglCreateContextAttribsARB(hdc, glCtx, attribs);
ok(gl3Ctx != NULL, "Sharing of a display list between OpenGL 3.0 and OpenGL 1.x/2.x failed!\n");
if(gl3Ctx)
wglDeleteContext(gl3Ctx);
gl3Ctx = pwglCreateContextAttribsARB(hdc, glCtx, attribs_future);
ok(gl3Ctx != NULL, "Sharing of a display list between a forward compatible OpenGL 3.0 context and OpenGL 1.x/2.x failed!\n");
if(gl3Ctx)
wglDeleteContext(gl3Ctx);
if(glCtx)
wglDeleteContext(glCtx);
}
/* Try to create an OpenGL 3.0 context and test windowless rendering */
{
HGLRC gl3Ctx;
int attribs[] = {WGL_CONTEXT_MAJOR_VERSION_ARB, 3, WGL_CONTEXT_MINOR_VERSION_ARB, 0, 0};
BOOL res;
gl3Ctx = pwglCreateContextAttribsARB(hdc, 0, attribs);
ok(gl3Ctx != 0, "pwglCreateContextAttribsARB for a 3.0 context failed!\n");
/* OpenGL 3.0 allows offscreen rendering WITHOUT a drawable
* Neither AMD or Nvidia support it at this point. The WGL_ARB_create_context specs also say that
* it is hard because drivers use the HDC to enter the display driver and it sounds like they don't
* expect drivers to ever offer it.
*/
res = wglMakeCurrent(0, gl3Ctx);
ok(res == FALSE, "Wow, OpenGL 3.0 windowless rendering passed while it was expected not to!\n");
if(res)
wglMakeCurrent(0, 0);
if(gl3Ctx)
wglDeleteContext(gl3Ctx);
}
}
static void test_minimized(void)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND window;
LONG style;
HGLRC ctx;
BOOL ret;
HDC dc;
window = CreateWindowA("static", "opengl32_test",
WS_POPUP | WS_MINIMIZE, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window, "Failed to create window, last error %#lx.\n", GetLastError());
dc = GetDC(window);
ok(!!dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window, dc);
DestroyWindow(window);
return;
}
ret = SetPixelFormat(dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
style = GetWindowLongA(window, GWL_STYLE);
ok(style & WS_MINIMIZE, "Window should be minimized, got style %#lx.\n", style);
ctx = wglCreateContext(dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
style = GetWindowLongA(window, GWL_STYLE);
ok(style & WS_MINIMIZE, "window should be minimized, got style %#lx.\n", style);
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window, dc);
DestroyWindow(window);
}
static void test_framebuffer(void)
{
static const PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
GLenum status;
HWND window;
HGLRC ctx;
BOOL ret;
HDC dc;
/* Test the default framebuffer status for a window that becomes visible after wglMakeCurrent() */
window = CreateWindowA("static", "opengl32_test", WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window, "Failed to create window, last error %#lx.\n", GetLastError());
dc = GetDC(window);
ok(!!dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window, dc);
DestroyWindow(window);
return;
}
ret = SetPixelFormat(dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
ShowWindow(window, SW_SHOW);
flush_events();
pglBindFramebuffer(GL_FRAMEBUFFER, 0);
status = pglCheckFramebufferStatus(GL_FRAMEBUFFER);
ok(status == GL_FRAMEBUFFER_COMPLETE, "Expected %#x, got %#x.\n", GL_FRAMEBUFFER_COMPLETE, status);
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window, dc);
DestroyWindow(window);
}
static void test_window_dc(void)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND window;
RECT vp, r;
HGLRC ctx;
BOOL ret;
HDC dc;
window = CreateWindowA("static", "opengl32_test",
WS_OVERLAPPEDWINDOW, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window, "Failed to create window, last error %#lx.\n", GetLastError());
ShowWindow(window, SW_SHOW);
dc = GetWindowDC(window);
ok(!!dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window, dc);
DestroyWindow(window);
return;
}
ret = SetPixelFormat(dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
GetClientRect(window, &r);
glGetIntegerv(GL_VIEWPORT, (GLint *)&vp);
ok(EqualRect(&r, &vp), "Viewport not equal to client rect.\n");
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window, dc);
DestroyWindow(window);
}
static void test_message_window(void)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND window;
RECT vp, r;
HGLRC ctx;
BOOL ret;
HDC dc;
GLenum glerr;
window = CreateWindowA("static", "opengl32_test",
WS_OVERLAPPEDWINDOW, 0, 0, 100, 100, HWND_MESSAGE, 0, 0, 0);
if (!window)
{
win_skip( "HWND_MESSAGE not supported\n" );
return;
}
dc = GetDC(window);
ok(!!dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window, dc);
DestroyWindow(window);
return;
}
ret = SetPixelFormat(dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
GetClientRect(window, &r);
glGetIntegerv(GL_VIEWPORT, (GLint *)&vp);
ok(EqualRect(&r, &vp), "Viewport not equal to client rect.\n");
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glClear, error %#x.\n", glerr);
ret = SwapBuffers(dc);
ok(ret, "Failed SwapBuffers, error %#lx.\n", GetLastError());
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window, dc);
DestroyWindow(window);
}
static void test_destroy(HDC oldhdc)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND window;
HGLRC ctx;
BOOL ret;
HDC dc;
GLenum glerr;
DWORD err;
HGLRC oldctx = wglGetCurrentContext();
ok(!!oldctx, "Expected to find a valid current context.\n");
window = CreateWindowA("static", "opengl32_test",
WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window, "Failed to create window, last error %#lx.\n", GetLastError());
dc = GetDC(window);
ok(!!dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window, dc);
DestroyWindow(window);
return;
}
ret = SetPixelFormat(dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glClear, error %#x.\n", glerr);
ret = SwapBuffers(dc);
ok(ret, "Failed SwapBuffers, error %#lx.\n", GetLastError());
ret = DestroyWindow(window);
ok(ret, "Failed to destroy window, last error %#lx.\n", GetLastError());
ok(wglGetCurrentContext() == ctx, "Wrong current context.\n");
SetLastError(0xdeadbeef);
ret = wglMakeCurrent(dc, ctx);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE,
"Unexpected behavior when making context current, ret %d, last error %#lx.\n", ret, err);
SetLastError(0xdeadbeef);
ret = SwapBuffers(dc);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE, "Unexpected behavior with SwapBuffer, last error %#lx.\n", err);
ok(wglGetCurrentContext() == ctx, "Wrong current context.\n");
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glClear, error %#x.\n", glerr);
SetLastError(0xdeadbeef);
ret = SwapBuffers(dc);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE, "Unexpected behavior with SwapBuffer, last error %#lx.\n", err);
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_INVALID_OPERATION, "Failed glClear, error %#x.\n", glerr);
SetLastError(0xdeadbeef);
ret = SwapBuffers(dc);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE, "Unexpected behavior with SwapBuffer, last error %#lx.\n", err);
SetLastError(0xdeadbeef);
ret = wglMakeCurrent(dc, ctx);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE,
"Unexpected behavior when making context current, ret %d, last error %#lx.\n", ret, err);
ok(wglGetCurrentContext() == NULL, "Wrong current context.\n");
ret = wglMakeCurrent(oldhdc, oldctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
ok(wglGetCurrentContext() == oldctx, "Wrong current context.\n");
SetLastError(0xdeadbeef);
ret = wglMakeCurrent(dc, ctx);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE,
"Unexpected behavior when making context current, ret %d, last error %#lx.\n", ret, err);
ok(wglGetCurrentContext() == oldctx, "Wrong current context.\n");
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window, dc);
ret = wglMakeCurrent(oldhdc, oldctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
}
static void test_destroy_read(HDC oldhdc)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND draw_window, read_window;
HGLRC ctx;
BOOL ret;
HDC read_dc, draw_dc;
GLenum glerr;
DWORD err;
HGLRC oldctx = wglGetCurrentContext();
draw_window = CreateWindowA("static", "opengl32_test",
WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!draw_window, "Failed to create window, last error %#lx.\n", GetLastError());
draw_dc = GetDC(draw_window);
ok(!!draw_dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(draw_dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(draw_window, draw_dc);
DestroyWindow(draw_window);
return;
}
ret = SetPixelFormat(draw_dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
read_window = CreateWindowA("static", "opengl32_test",
WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!read_window, "Failed to create window, last error %#lx.\n", GetLastError());
read_dc = GetDC(read_window);
ok(!!draw_dc, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(read_dc, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(read_window, read_dc);
DestroyWindow(read_window);
ReleaseDC(draw_window, draw_dc);
DestroyWindow(draw_window);
return;
}
ret = SetPixelFormat(read_dc, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(draw_dc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = pwglMakeContextCurrentARB(draw_dc, read_dc, ctx);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
glCopyPixels(0, 0, 640, 480, GL_COLOR);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glCopyPixel, error %#x.\n", glerr);
ret = SwapBuffers(draw_dc);
ok(ret, "Failed SwapBuffers, error %#lx.\n", GetLastError());
ret = DestroyWindow(read_window);
ok(ret, "Failed to destroy window, last error %#lx.\n", GetLastError());
ok(wglGetCurrentContext() == ctx, "Wrong current context.\n");
if (0) /* Crashes on AMD on Windows */
{
glCopyPixels(0, 0, 640, 480, GL_COLOR);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glCopyPixel, error %#x.\n", glerr);
}
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_NO_ERROR, "Failed glClear, error %#x.\n", glerr);
ret = SwapBuffers(draw_dc);
ok(ret, "Failed SwapBuffers, error %#lx.\n", GetLastError());
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "Failed to clear current context, last error %#lx.\n", GetLastError());
if (0) /* This crashes with Nvidia drivers on Windows. */
{
SetLastError(0xdeadbeef);
ret = pwglMakeContextCurrentARB(draw_dc, read_dc, ctx);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE,
"Unexpected behavior when making context current, ret %d, last error %#lx.\n", ret, err);
}
ret = DestroyWindow(draw_window);
ok(ret, "Failed to destroy window, last error %#lx.\n", GetLastError());
glClear(GL_COLOR_BUFFER_BIT);
glFinish();
glerr = glGetError();
ok(glerr == GL_INVALID_OPERATION, "Failed glClear, error %#x.\n", glerr);
SetLastError(0xdeadbeef);
ret = SwapBuffers(draw_dc);
err = GetLastError();
ok(!ret && err == ERROR_INVALID_HANDLE, "Unexpected behavior with SwapBuffer, last error %#lx.\n", err);
SetLastError(0xdeadbeef);
ret = pwglMakeContextCurrentARB(draw_dc, read_dc, ctx);
err = GetLastError();
ok(!ret && (err == ERROR_INVALID_HANDLE || err == 0xc0070006),
"Unexpected behavior when making context current, ret %d, last error %#lx.\n", ret, err);
ok(wglGetCurrentContext() == NULL, "Wrong current context.\n");
wglMakeCurrent(NULL, NULL);
wglMakeCurrent(oldhdc, oldctx);
ok(wglGetCurrentContext() == oldctx, "Wrong current context.\n");
SetLastError(0xdeadbeef);
ret = pwglMakeContextCurrentARB(draw_dc, read_dc, ctx);
err = GetLastError();
ok(!ret && (err == ERROR_INVALID_HANDLE || err == 0xc0070006),
"Unexpected behavior when making context current, last error %#lx.\n", err);
ok(wglGetCurrentContext() == oldctx, "Wrong current context.\n");
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(read_window, read_dc);
ReleaseDC(draw_window, draw_dc);
wglMakeCurrent(oldhdc, oldctx);
}
static void test_swap_control(HDC oldhdc)
{
PIXELFORMATDESCRIPTOR pf_desc =
{
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW | PFD_SUPPORT_OPENGL | PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
int pixel_format;
HWND window1, window2, old_parent;
HGLRC ctx1, ctx2, oldctx;
BOOL ret;
HDC dc1, dc2;
int interval;
oldctx = wglGetCurrentContext();
window1 = CreateWindowA("static", "opengl32_test",
WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window1, "Failed to create window1, last error %#lx.\n", GetLastError());
dc1 = GetDC(window1);
ok(!!dc1, "Failed to get DC.\n");
pixel_format = ChoosePixelFormat(dc1, &pf_desc);
if (!pixel_format)
{
win_skip("Failed to find pixel format.\n");
ReleaseDC(window1, dc1);
DestroyWindow(window1);
return;
}
ret = SetPixelFormat(dc1, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ctx1 = wglCreateContext(dc1);
ok(!!ctx1, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc1, ctx1);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
interval = pwglGetSwapIntervalEXT();
ok(interval == 1, "Expected default swap interval 1, got %d\n", interval);
ret = pwglSwapIntervalEXT(0);
ok(ret, "Failed to set swap interval to 0, last error %#lx.\n", GetLastError());
interval = pwglGetSwapIntervalEXT();
ok(interval == 0, "Expected swap interval 0, got %d\n", interval);
/* Check what interval we get on a second context on the same drawable.*/
ctx2 = wglCreateContext(dc1);
ok(!!ctx2, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc1, ctx2);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
interval = pwglGetSwapIntervalEXT();
ok(interval == 0, "Expected swap interval 0, got %d\n", interval);
/* A second window is created to see whether its swap interval was affected
* by previous calls.
*/
window2 = CreateWindowA("static", "opengl32_test",
WS_POPUP, 0, 0, 640, 480, 0, 0, 0, 0);
ok(!!window2, "Failed to create window2, last error %#lx.\n", GetLastError());
dc2 = GetDC(window2);
ok(!!dc2, "Failed to get DC.\n");
ret = SetPixelFormat(dc2, pixel_format, &pf_desc);
ok(ret, "Failed to set pixel format, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(dc2, ctx1);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
/* Since the second window lacks the swap interval, this proves that the interval
* is not global or shared among contexts.
*/
interval = pwglGetSwapIntervalEXT();
ok(interval == 1, "Expected default swap interval 1, got %d\n", interval);
/* Test if setting the parent of a window resets the swap interval. */
ret = wglMakeCurrent(dc1, ctx1);
ok(ret, "Failed to make context current, last error %#lx.\n", GetLastError());
old_parent = SetParent(window1, window2);
ok(!!old_parent, "Failed to make window1 a child of window2, last error %#lx.\n", GetLastError());
interval = pwglGetSwapIntervalEXT();
ok(interval == 0, "Expected swap interval 0, got %d\n", interval);
ret = wglDeleteContext(ctx1);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx2);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ReleaseDC(window1, dc1);
DestroyWindow(window1);
ReleaseDC(window2, dc2);
DestroyWindow(window2);
wglMakeCurrent(oldhdc, oldctx);
}
static void test_wglChoosePixelFormatARB(HDC hdc)
{
static int attrib_list[] =
{
WGL_DRAW_TO_WINDOW_ARB, 1,
WGL_SUPPORT_OPENGL_ARB, 1,
0
};
static int attrib_list_flags[] =
{
WGL_DRAW_TO_WINDOW_ARB, 1,
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_SUPPORT_GDI_ARB, 1,
0
};
static int attrib_list_swap[] =
{
WGL_SWAP_METHOD_ARB, 0,
WGL_SUPPORT_OPENGL_ARB, 1,
WGL_DRAW_TO_WINDOW_ARB, 1,
0
};
static int swap_methods[] =
{
WGL_SWAP_COPY_ARB,
WGL_SWAP_EXCHANGE_ARB,
WGL_SWAP_UNDEFINED_ARB,
};
PIXELFORMATDESCRIPTOR fmt, last_fmt;
BYTE depth, last_depth;
UINT format_count;
int formats[1024];
unsigned int test, i;
int res, swap_method;
if (!pwglChoosePixelFormatARB)
{
skip("wglChoosePixelFormatARB is not available\n");
return;
}
format_count = 0;
res = pwglChoosePixelFormatARB(hdc, attrib_list, NULL, ARRAY_SIZE(formats), formats, &format_count);
ok(res, "Got unexpected result %d.\n", res);
memset(&last_fmt, 0, sizeof(last_fmt));
last_depth = 0;
for (i = 0; i < format_count; ++i)
{
memset(&fmt, 0, sizeof(fmt));
if (!DescribePixelFormat(hdc, formats[i], sizeof(fmt), &fmt)
|| (fmt.dwFlags & PFD_GENERIC_FORMAT))
{
memset(&fmt, 0, sizeof(fmt));
continue;
}
depth = fmt.cDepthBits;
fmt.cDepthBits = 0;
fmt.cStencilBits = 0;
if (memcmp(&fmt, &last_fmt, sizeof(fmt)))
{
last_fmt = fmt;
last_depth = depth;
}
else
{
ok(last_depth <= depth, "Got unexpected depth %u, last_depth %u, i %u, format %u.\n",
depth, last_depth, i, formats[i]);
}
}
format_count = 0;
res = pwglChoosePixelFormatARB(hdc, attrib_list_flags, NULL, ARRAY_SIZE(formats), formats, &format_count);
ok(res, "Got unexpected result %d.\n", res);
for (i = 0; i < format_count; ++i)
{
PIXELFORMATDESCRIPTOR format = {0};
BOOL ret;
winetest_push_context("%u", i);
ret = DescribePixelFormat(hdc, formats[i], sizeof(format), &format);
ok(ret, "DescribePixelFormat failed, error %lu\n", GetLastError());
ok(format.dwFlags & PFD_DRAW_TO_WINDOW, "got dwFlags %#lx\n", format.dwFlags);
ok(format.dwFlags & PFD_SUPPORT_OPENGL, "got dwFlags %#lx\n", format.dwFlags);
ok(format.dwFlags & PFD_SUPPORT_GDI, "got dwFlags %#lx\n", format.dwFlags);
winetest_pop_context();
}
for (test = 0; test < ARRAY_SIZE(swap_methods); ++test)
{
PIXELFORMATDESCRIPTOR format = {0};
winetest_push_context("swap method %#x", swap_methods[test]);
format_count = 0;
attrib_list_swap[1] = swap_methods[test];
res = pwglChoosePixelFormatARB(hdc, attrib_list_swap, NULL, ARRAY_SIZE(formats), formats, &format_count);
ok(res, "got %d.\n", res);
if (swap_methods[test] != WGL_SWAP_COPY_ARB)
ok(format_count, "got no formats.\n");
trace("count %d.\n", format_count);
for (i = 0; i < format_count; ++i)
{
res = pwglGetPixelFormatAttribivARB(hdc, formats[i], 0, 1, attrib_list_swap, &swap_method);
ok(res, "got %d.\n", res);
ok(swap_method == swap_methods[test]
/* AMD */
|| (swap_methods[test] == WGL_SWAP_EXCHANGE_ARB && swap_method == WGL_SWAP_UNDEFINED_ARB)
|| (swap_methods[test] == WGL_SWAP_UNDEFINED_ARB && swap_method == WGL_SWAP_EXCHANGE_ARB),
"got %#x.\n", swap_method);
res = DescribePixelFormat(hdc, formats[i], sizeof(format), &format);
ok(res, "DescribePixelFormat failed, error %lu\n", GetLastError());
}
winetest_pop_context();
}
}
static void test_copy_context(HDC hdc)
{
HGLRC ctx, ctx2, old_ctx;
GLint ret;
old_ctx = wglGetCurrentContext();
ok(!!old_ctx, "wglGetCurrentContext failed, last error %#lx.\n", GetLastError());
ctx = wglCreateContext(hdc);
ok(!!ctx, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(hdc, ctx);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
ret = glIsEnabled(GL_DEPTH_TEST);
ok(ret == 0, "got %d\n", ret);
glGetIntegerv(GL_DEPTH_FUNC, &ret);
ok(ret == GL_LESS, "got %d\n", ret);
glEnable(GL_DEPTH_TEST);
glDepthFunc(GL_GREATER);
ctx2 = wglCreateContext(hdc);
ok(!!ctx2, "Failed to create GL context, last error %#lx.\n", GetLastError());
ret = wglCopyContext(ctx, ctx2, GL_ENABLE_BIT);
ok(ret, "Failed to copy GL context, last error %#lx.\n", GetLastError());
ret = glIsEnabled(GL_DEPTH_TEST);
ok(ret == 1, "got %d\n", ret);
glGetIntegerv(GL_DEPTH_FUNC, &ret);
ok(ret == GL_GREATER, "got %d\n", ret);
ret = wglMakeCurrent(hdc, ctx2);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
ret = glIsEnabled(GL_DEPTH_TEST);
ok(ret == 1, "got %d\n", ret);
glGetIntegerv(GL_DEPTH_FUNC, &ret);
ok(ret == GL_LESS, "got %d\n", ret);
glDepthFunc(GL_LEQUAL);
ret = wglCopyContext(ctx, ctx2, GL_ALL_ATTRIB_BITS);
ok(!ret, "succeeded to copy GL context.\n");
ok(GetLastError() == ERROR_INVALID_HANDLE, "got error %#lx.\n", GetLastError());
ret = wglMakeCurrent(hdc, ctx);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
ret = glIsEnabled(GL_DEPTH_TEST);
ok(ret == 1, "got %d\n", ret);
glGetIntegerv(GL_DEPTH_FUNC, &ret);
ok(ret == GL_GREATER, "got %d\n", ret);
ret = wglCopyContext(ctx, ctx2, GL_ALL_ATTRIB_BITS);
ok(ret, "Failed to copy GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(hdc, ctx2);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
ret = glIsEnabled(GL_DEPTH_TEST);
ok(ret == 1, "got %d\n", ret);
glGetIntegerv(GL_DEPTH_FUNC, &ret);
ok(ret == GL_GREATER, "got %d\n", ret);
ret = wglMakeCurrent(NULL, NULL);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx2);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ret = wglDeleteContext(ctx);
ok(ret, "Failed to delete GL context, last error %#lx.\n", GetLastError());
ret = wglMakeCurrent(hdc, old_ctx);
ok(ret, "wglMakeCurrent failed, last error %#lx.\n", GetLastError());
}
static void test_child_window(HWND hwnd, PIXELFORMATDESCRIPTOR *pfd)
{
int pixel_format;
DWORD t1, t;
HGLRC hglrc;
HWND child;
HDC hdc;
int res;
child = CreateWindowA("static", "Title", WS_CHILDWINDOW | WS_VISIBLE, 50, 50, 100, 100, hwnd, NULL, NULL, NULL);
ok(!!child, "got error %lu.\n", GetLastError());
hdc = GetDC(child);
pixel_format = ChoosePixelFormat(hdc, pfd);
res = SetPixelFormat(hdc, pixel_format, pfd);
ok(res, "got error %lu.\n", GetLastError());
hglrc = wglCreateContext(hdc);
ok(!!hglrc, "got error %lu.\n", GetLastError());
/* Test SwapBuffers with NULL context. */
glDrawBuffer(GL_BACK);
/* Currently blit happening for child window in winex11 may not be updated with the latest GL frame
* even on glXWaitForSbcOML() path. So simulate continuous present for the test purpose. */
trace("Child window rectangle should turn from red to green now.\n");
t1 = GetTickCount();
while ((t = GetTickCount()) - t1 < 3000)
{
res = wglMakeCurrent(hdc, hglrc);
ok(res, "got error %lu.\n", GetLastError());
if (t - t1 > 1500)
glClearColor(0.0f, 1.0f, 0.0f, 1.0f);
else
glClearColor(1.0f, 0.0f, 0.0f, 1.0f);
glClear(GL_COLOR_BUFFER_BIT);
res = wglMakeCurrent(NULL, NULL);
ok(res, "got error %lu.\n", GetLastError());
SwapBuffers(hdc);
}
res = wglDeleteContext(hglrc);
ok(res, "got error %lu.\n", GetLastError());
ReleaseDC(child, hdc);
DestroyWindow(child);
}
START_TEST(opengl)
{
HWND hwnd;
PIXELFORMATDESCRIPTOR pfd = {
sizeof(PIXELFORMATDESCRIPTOR),
1, /* version */
PFD_DRAW_TO_WINDOW |
PFD_SUPPORT_OPENGL |
PFD_DOUBLEBUFFER,
PFD_TYPE_RGBA,
24, /* 24-bit color depth */
0, 0, 0, 0, 0, 0, /* color bits */
0, /* alpha buffer */
0, /* shift bit */
0, /* accumulation buffer */
0, 0, 0, 0, /* accum bits */
32, /* z-buffer */
0, /* stencil buffer */
0, /* auxiliary buffer */
PFD_MAIN_PLANE, /* main layer */
0, /* reserved */
0, 0, 0 /* layer masks */
};
hwnd = CreateWindowA("static", "Title", WS_OVERLAPPEDWINDOW, 10, 10, 200, 200, NULL, NULL,
NULL, NULL);
ok(hwnd != NULL, "err: %ld\n", GetLastError());
if (hwnd)
{
HMODULE gdi32 = GetModuleHandleA("gdi32.dll");
HDC hdc;
int iPixelFormat, res;
HGLRC hglrc;
DWORD error;
pD3DKMTCreateDCFromMemory = (void *)GetProcAddress( gdi32, "D3DKMTCreateDCFromMemory" );
pD3DKMTDestroyDCFromMemory = (void *)GetProcAddress( gdi32, "D3DKMTDestroyDCFromMemory" );
ShowWindow(hwnd, SW_SHOW);
hdc = GetDC(hwnd);
iPixelFormat = ChoosePixelFormat(hdc, &pfd);
if(iPixelFormat == 0)
{
/* This should never happen as ChoosePixelFormat always returns a closest match, but currently this fails in Wine if we don't have glX */
win_skip("Unable to find pixel format.\n");
goto cleanup;
}
/* We shouldn't be able to create a context from a hdc which doesn't have a pixel format set */
hglrc = wglCreateContext(hdc);
ok(hglrc == NULL, "wglCreateContext should fail when no pixel format has been set, but it passed\n");
error = GetLastError();
ok(error == ERROR_INVALID_PIXEL_FORMAT, "expected ERROR_INVALID_PIXEL_FORMAT for wglCreateContext without a pixelformat set, but received %#lx\n", error);
res = SetPixelFormat(hdc, iPixelFormat, &pfd);
ok(res, "SetPixelformat failed: %lx\n", GetLastError());
test_bitmap_rendering( TRUE );
test_bitmap_rendering( FALSE );
test_d3dkmt_rendering();
test_minimized();
test_window_dc();
test_message_window();
test_dc(hwnd, hdc);
ok(!glGetString(GL_RENDERER) && !glGetString(GL_VERSION) && !glGetString(GL_VENDOR),
"Expected NULL string when no active context is set\n");
hglrc = wglCreateContext(hdc);
res = wglMakeCurrent(hdc, hglrc);
ok(res, "wglMakeCurrent failed!\n");
if(res)
{
trace("OpenGL renderer: %s\n", glGetString(GL_RENDERER));
trace("OpenGL driver version: %s\n", glGetString(GL_VERSION));
trace("OpenGL vendor: %s\n", glGetString(GL_VENDOR));
}
else
{
skip("Skipping OpenGL tests without a current context\n");
return;
}
/* Initialisation of WGL functions depends on an implicit WGL context. For this reason we can't load them before making
* any WGL call :( On Wine this would work but not on real Windows because there can be different implementations (software, ICD, MCD).
*/
init_functions();
test_getprocaddress(hdc);
test_deletecontext(hwnd, hdc);
test_makecurrent(hdc);
test_copy_context(hdc);
/* The lack of wglGetExtensionsStringARB in general means broken software rendering or the lack of decent OpenGL support, skip tests in such cases */
if (!pwglGetExtensionsStringARB)
{
win_skip("wglGetExtensionsStringARB is not available\n");
return;
}
test_choosepixelformat();
test_choosepixelformat_flag_is_ignored_when_unset(PFD_DRAW_TO_WINDOW);
test_choosepixelformat_flag_is_ignored_when_unset(PFD_DRAW_TO_BITMAP);
test_choosepixelformat_flag_is_ignored_when_unset(PFD_SUPPORT_GDI);
test_choosepixelformat_flag_is_ignored_when_unset(PFD_SUPPORT_OPENGL);
test_wglChoosePixelFormatARB(hdc);
test_debug_message_callback();
test_setpixelformat(hdc);
test_destroy(hdc);
test_sharelists(hdc);
test_colorbits(hdc);
test_gdi_dbuf(hdc);
test_acceleration(hdc);
test_framebuffer();
wgl_extensions = pwglGetExtensionsStringARB(hdc);
if(wgl_extensions == NULL) skip("Skipping opengl32 tests because this OpenGL implementation doesn't support WGL extensions!\n");
if(strstr(wgl_extensions, "WGL_ARB_create_context"))
test_opengl3(hdc);
if(strstr(wgl_extensions, "WGL_ARB_make_current_read"))
{
test_make_current_read(hdc);
test_destroy_read(hdc);
}
else
skip("WGL_ARB_make_current_read not supported, skipping test\n");
if(strstr(wgl_extensions, "WGL_ARB_pbuffer"))
test_pbuffers(hdc);
else
skip("WGL_ARB_pbuffer not supported, skipping pbuffer test\n");
if(strstr(wgl_extensions, "WGL_EXT_swap_control"))
test_swap_control(hdc);
else
skip("WGL_EXT_swap_control not supported, skipping test\n");
if (winetest_interactive)
test_child_window(hwnd, &pfd);
cleanup:
ReleaseDC(hwnd, hdc);
DestroyWindow(hwnd);
}
}