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To avoid the builtin axis mapping that c_dfDIJoystick2 does, we need IRawGameController to expose the axes / povs / buttons in their raw order. |
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.. | ||
tests | ||
async.c | ||
async_private.idl | ||
classes.idl | ||
condition_effect.c | ||
constant_effect.c | ||
controller.c | ||
event_handlers.c | ||
force_feedback.c | ||
gamepad.c | ||
main.c | ||
Makefile.in | ||
manager.c | ||
periodic_effect.c | ||
private.h | ||
provider.c | ||
provider.idl | ||
racing_wheel.c | ||
ramp_effect.c | ||
vector.c | ||
windows.gaming.input.spec |