wine/dlls/windows.gaming.input
Rémi Bernon 15c02e64e2 windows.gaming.input: Use a generic dinput device data format.
To avoid the builtin axis mapping that c_dfDIJoystick2 does, we need
IRawGameController to expose the axes / povs / buttons in their raw
order.
2025-08-13 16:09:14 +02:00
..
tests
async.c
async_private.idl
classes.idl
condition_effect.c
constant_effect.c
controller.c windows.gaming.input: Forward get_DisplayName to Wine provider. 2025-08-05 16:16:16 +09:00
event_handlers.c
force_feedback.c
gamepad.c windows.gaming.input: Use a generic dinput device data format. 2025-08-13 16:09:14 +02:00
main.c
Makefile.in
manager.c
periodic_effect.c
private.h
provider.c windows.gaming.input: Use a generic dinput device data format. 2025-08-13 16:09:14 +02:00
provider.idl windows.gaming.input: Forward get_DisplayName to Wine provider. 2025-08-05 16:16:16 +09:00
racing_wheel.c
ramp_effect.c
vector.c
windows.gaming.input.spec