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adapter_gl.c
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adapter_vk.c
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buffer.c
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context.c
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context_gl.c
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context_vk.c
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cs.c
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cs_uav_clear_1d_array_float_code.hlsl
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cs_uav_clear_1d_array_uint_code.hlsl
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cs_uav_clear_1d_float_code.hlsl
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cs_uav_clear_1d_uint_code.hlsl
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cs_uav_clear_2d_array_float_code.hlsl
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cs_uav_clear_2d_array_uint_code.hlsl
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cs_uav_clear_2d_float_code.hlsl
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cs_uav_clear_2d_uint_code.hlsl
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cs_uav_clear_3d_float_code.hlsl
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cs_uav_clear_3d_uint_code.hlsl
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cs_uav_clear_buffer_float_code.hlsl
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cs_uav_clear_buffer_uint_code.hlsl
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decoder.c
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device.c
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directx.c
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ffp_gl.c
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ffp_hlsl.c
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gl_compat.c
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glsl_shader.c
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Makefile.in
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palette.c
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query.c
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resource.c
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resource.rc
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sampler.c
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shader.c
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shader_sm1.c
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shader_sm4.c
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shader_spirv.c
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stateblock.c
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surface.c
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swapchain.c
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texture.c
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utils.c
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version.rc
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vertexdeclaration.c
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view.c
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wined3d.spec
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wined3d_gl.h
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wined3d_main.c
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wined3d_private.h
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wined3d_vk.h
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