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This matches how the native DLL is implemented, and fixes Steam Input in games that use xinput9_1_0. (Steam Input hooks xinput1_{1-4} but not 9_1_0, so relies on 9_1_0 calling into 1_4).
135 lines
4.4 KiB
C
135 lines
4.4 KiB
C
/*
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* The Wine project - Xinput Joystick Library
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* Copyright 2025 Brendan Shanks for CodeWeavers
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*
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* This library is free software; you can redistribute it and/or
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* modify it under the terms of the GNU Lesser General Public
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* License as published by the Free Software Foundation; either
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* version 2.1 of the License, or (at your option) any later version.
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*
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* This library is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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* Lesser General Public License for more details.
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*
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* You should have received a copy of the GNU Lesser General Public
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* License along with this library; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include <assert.h>
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#include <stdarg.h>
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#include <string.h>
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#include <stdlib.h>
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#include "windef.h"
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#include "winbase.h"
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#include "winerror.h"
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#include "winuser.h"
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#include "winreg.h"
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#include "wingdi.h"
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#include "winnls.h"
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#include "winternl.h"
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#include "xinput.h"
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#include "wine/debug.h"
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#include "initguid.h"
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DEFINE_GUID(GUID_NULL,0,0,0,0,0,0,0,0,0,0,0);
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WINE_DEFAULT_DEBUG_CHANNEL(xinput);
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static INIT_ONCE init_xinput1_4_once = INIT_ONCE_STATIC_INIT;
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static HMODULE xinput1_4;
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static DWORD (WINAPI *pXInputGetCapabilities)(DWORD,DWORD,XINPUT_CAPABILITIES*);
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static DWORD (WINAPI *pXInputGetState)(DWORD, XINPUT_STATE*);
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static DWORD (WINAPI *pXInputSetState)(DWORD, XINPUT_VIBRATION*);
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static BOOL WINAPI init_xinput1_4_funcs(INIT_ONCE *once, void *param, void **context)
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{
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TRACE("xinput9_1_0: Loading functions from xinput1_4.dll\n");
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xinput1_4 = LoadLibraryExW(L"xinput1_4.dll", NULL, LOAD_LIBRARY_SEARCH_SYSTEM32);
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if (xinput1_4)
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{
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pXInputGetCapabilities = (void*)GetProcAddress(xinput1_4, "XInputGetCapabilities");
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pXInputGetState = (void*)GetProcAddress(xinput1_4, "XInputGetState");
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pXInputSetState = (void*)GetProcAddress(xinput1_4, "XInputSetState");
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if (!pXInputGetCapabilities)
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ERR("Unable to get XInputGetCapabilities from xinput1_4\n");
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if (!pXInputGetState)
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ERR("Unable to get XInputGetState from xinput1_4\n");
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if (!pXInputSetState)
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ERR("Unable to get XInputSetState from xinput1_4\n");
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}
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else
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ERR("Unable to load xinput1_4.dll\n");
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return TRUE;
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetCapabilities(DWORD index, DWORD flags, XINPUT_CAPABILITIES *capabilities)
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{
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InitOnceExecuteOnce(&init_xinput1_4_once, init_xinput1_4_funcs, NULL, NULL);
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if (!pXInputGetCapabilities) return ERROR_DEVICE_NOT_CONNECTED;
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return pXInputGetCapabilities(index, flags, capabilities);
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetDSoundAudioDeviceGuids(DWORD index, GUID *render_guid, GUID *capture_guid)
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{
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XINPUT_STATE state;
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DWORD ret;
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TRACE("index %lu, render_guid %s, capture_guid %s.\n", index, debugstr_guid(render_guid),
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debugstr_guid(capture_guid));
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InitOnceExecuteOnce(&init_xinput1_4_once, init_xinput1_4_funcs, NULL, NULL);
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if (index >= XUSER_MAX_COUNT || !render_guid || !capture_guid) return ERROR_BAD_ARGUMENTS;
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if (!pXInputGetState) return ERROR_DEVICE_NOT_CONNECTED;
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ret = pXInputGetState(index, &state);
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if (ret != ERROR_SUCCESS) return ret;
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/* Docs say this function returns no results on Win8 and later. */
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*render_guid = GUID_NULL;
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*capture_guid = GUID_NULL;
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return ERROR_SUCCESS;
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputGetState(DWORD index, XINPUT_STATE *state)
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{
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InitOnceExecuteOnce(&init_xinput1_4_once, init_xinput1_4_funcs, NULL, NULL);
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if (!pXInputGetState) return ERROR_DEVICE_NOT_CONNECTED;
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return pXInputGetState(index, state);
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}
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DWORD WINAPI DECLSPEC_HOTPATCH XInputSetState(DWORD index, XINPUT_VIBRATION *vibration)
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{
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InitOnceExecuteOnce(&init_xinput1_4_once, init_xinput1_4_funcs, NULL, NULL);
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if (!pXInputSetState) return ERROR_DEVICE_NOT_CONNECTED;
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return pXInputSetState(index, vibration);
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}
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BOOL WINAPI DllMain(HINSTANCE inst, DWORD reason, LPVOID reserved)
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{
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TRACE("inst %p, reason %lu, reserved %p.\n", inst, reason, reserved);
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switch (reason)
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{
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case DLL_PROCESS_ATTACH:
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DisableThreadLibraryCalls(inst);
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break;
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case DLL_PROCESS_DETACH:
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if (reserved) break;
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if (xinput1_4) FreeLibrary(xinput1_4);
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break;
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}
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return TRUE;
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}
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