TM-SGNL-iOS/Signal/ConversationView/ConversationCollectionView.swift
TeleMessage developers dde0620daf initial commit
2025-05-03 12:28:28 -07:00

183 lines
7.8 KiB
Swift

//
// Copyright 2021 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import SignalServiceKit
public import SignalUI
public protocol ConversationCollectionViewDelegate: AnyObject {
func collectionViewWillChangeSize(from oldSize: CGSize, to size: CGSize)
func collectionViewDidChangeSize(from oldSize: CGSize, to size: CGSize)
func collectionViewWillAnimate()
func collectionViewShouldRecognizeSimultaneously(with otherGestureRecognizer: UIGestureRecognizer) -> Bool
}
public class ConversationCollectionView: UICollectionView {
weak var layoutDelegate: ConversationCollectionViewDelegate?
public override var frame: CGRect {
get { super.frame }
set {
AssertIsOnMainThread()
guard newValue.width > 0 && newValue.height > 0 else {
// Ignore iOS Auto Layout's tendency to temporarily zero out the
// frame of this view during the layout process.
//
// The conversation view has an invariant that the collection view
// should always have a "reasonable" (correct width, non-zero height)
// size. This lets us manipulate scroll state at all times, especially
// before the view has been presented for the first time. This
// invariant also saves us from needing all sorts of ugly and incomplete
// hacks in the conversation view's code.
return
}
let oldValue = frame
let isChanging = oldValue.size != newValue.size
if isChanging {
layoutDelegate?.collectionViewWillChangeSize(from: oldValue.size, to: newValue.size)
}
super.frame = newValue
if isChanging {
layoutDelegate?.collectionViewDidChangeSize(from: oldValue.size, to: newValue.size)
}
}
}
public override var bounds: CGRect {
get { super.bounds }
set {
AssertIsOnMainThread()
guard newValue.width > 0 && newValue.height > 0 else {
// Ignore iOS Auto Layout's tendency to temporarily zero out the
// frame of this view during the layout process.
//
// The conversation view has an invariant that the collection view
// should always have a "reasonable" (correct width, non-zero height)
// size. This lets us manipulate scroll state at all times, especially
// before the view has been presented for the first time. This
// invariant also saves us from needing all sorts of ugly and incomplete
// hacks in the conversation view's code.
return
}
let oldValue = bounds
let isChanging = oldValue.size != newValue.size
if isChanging {
layoutDelegate?.collectionViewWillChangeSize(from: oldValue.size, to: newValue.size)
}
super.bounds = newValue
if isChanging {
layoutDelegate?.collectionViewDidChangeSize(from: oldValue.size, to: newValue.size)
}
}
}
public override func setContentOffset(_ contentOffset: CGPoint, animated: Bool) {
AssertIsOnMainThread()
if animated {
layoutDelegate?.collectionViewWillAnimate()
}
super.setContentOffset(contentOffset, animated: animated)
}
public override var contentOffset: CGPoint {
get { super.contentOffset }
set {
AssertIsOnMainThread()
if contentSize.height < 1 && newValue.y <= 0 {
// [UIScrollView _adjustContentOffsetIfNecessary] resets the content
// offset to zero under a number of undocumented conditions. We don't
// want this behavior; we want fine-grained control over the default
// scroll state of the message view.
//
// [UIScrollView _adjustContentOffsetIfNecessary] is called in
// response to many different events; trying to prevent them all is
// whack-a-mole.
//
// It's not safe to override [UIScrollView _adjustContentOffsetIfNecessary],
// since its a private API.
//
// We can avoid the issue by simply ignoring attempt to reset the content
// offset to zero before the collection view has determined its content size.
return
}
super.contentOffset = newValue
}
}
public override func scrollRectToVisible(_ rect: CGRect, animated: Bool) {
if animated {
layoutDelegate?.collectionViewWillAnimate()
}
super.scrollRectToVisible(rect, animated: animated)
}
func gestureRecognizer(
_ gestureRecognizer: UIGestureRecognizer,
shouldRecognizeSimultaneouslyWith otherGestureRecognizer: UIGestureRecognizer
) -> Bool {
guard let layoutDelegate else { return false }
return layoutDelegate.collectionViewShouldRecognizeSimultaneously(with: otherGestureRecognizer)
}
// MARK: CVC
typealias CVCPerformBatchUpdatesBlock = () -> Void
typealias CVCPerformBatchUpdatesCompletion = (Bool) -> Void
func cvc_reloadData(animated: Bool, cvc: ConversationViewController) {
AssertIsOnMainThread()
cvc.layout.willReloadData()
if animated {
super.reloadData()
} else {
UIView.performWithoutAnimation {
super.reloadData()
}
}
cvc.layout.invalidateLayout()
cvc.layout.didReloadData()
}
func cvc_performBatchUpdates(_ batchUpdates: @escaping CVCPerformBatchUpdatesBlock,
completion: @escaping CVCPerformBatchUpdatesCompletion,
animated: Bool,
scrollContinuity: ScrollContinuity,
lastKnownDistanceFromBottom: CGFloat?,
cvc: ConversationViewController) {
AssertIsOnMainThread()
let updateBlock = {
let layout = cvc.layout
layout.willPerformBatchUpdates(scrollContinuity: scrollContinuity,
lastKnownDistanceFromBottom: lastKnownDistanceFromBottom)
super.performBatchUpdates(batchUpdates) { (finished: Bool) in
AssertIsOnMainThread()
completion(finished)
}
layout.didPerformBatchUpdates()
}
if animated {
updateBlock()
} else {
// HACK: We use `UIView.animateWithDuration:0` rather than `UIView.performWithAnimation` to work around a
// UIKit Crash like:
//
// *** Assertion failure in -[ConversationViewLayout prepareForCollectionViewUpdates:],
// /BuildRoot/Library/Caches/com.apple.xbs/Sources/UIKit_Sim/UIKit-3600.7.47/UICollectionViewLayout.m:760
// *** Terminating app due to uncaught exception 'NSInternalInconsistencyException', reason: 'While
// preparing update a visible view at <NSIndexPath: 0xc000000011c00016> {length = 2, path = 0 - 142}
// wasn't found in the current data model and was not in an update animation. This is an internal
// error.'
//
// I'm unclear if this is a bug in UIKit, or if we're doing something crazy in
// ConversationViewLayout#prepareLayout. To reproduce, rapidily insert and delete items into the
// conversation. See `DebugUIMessages#thrashCellsInThread:`
UIView.animate(withDuration: 0, animations: updateBlock)
}
}
}