TM-SGNL-iOS/SignalNSE/NotificationService.swift
TeleMessage developers dde0620daf initial commit
2025-05-03 12:28:28 -07:00

218 lines
9.2 KiB
Swift

//
// Copyright 2020 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import UserNotifications
import SignalServiceKit
// The lifecycle of the NSE looks something like the following:
// 1) App receives notification
// 2) System creates an instance of the extension class
// and calls `didReceive` in the background
// 3) Extension processes messages / displays whatever
// notifications it needs to
// 4) Extension notifies its work is complete by calling
// the contentHandler
// 5) If the extension takes too long to perform its work
// (more than 30s), it will be notified and immediately
// terminated
//
// Note that the NSE does *not* always spawn a new process to
// handle a new notification and will also try and process notifications
// in parallel. `didReceive` could be called twice for the same process,
// but it will always be called on different threads. It may or may not be
// called on the same instance of `NotificationService` as a previous
// notification.
//
// We keep a global `environment` singleton to ensure that our app context,
// database, logging, etc. are only ever setup once per *process*
private let globalEnvironment = NSEEnvironment()
private let hasShownFirstUnlockError = AtomicBool(false, lock: .sharedGlobal)
class NotificationService: UNNotificationServiceExtension {
private typealias ContentHandler = (UNNotificationContent) -> Void
private let contentHandler = AtomicOptional<ContentHandler>(nil, lock: .sharedGlobal)
// MARK: -
private static let unfairLock = UnfairLock()
private static var _logTimer: OffMainThreadTimer?
private static var _nseCounter: Int = 0
private static func nseDidStart() -> Int {
unfairLock.withLock {
if DebugFlags.internalLogging, _logTimer == nil {
_logTimer = OffMainThreadTimer(timeInterval: 1.0, repeats: true) { _ in
NSELogger.uncorrelated.info("... memoryUsage: \(LocalDevice.memoryUsageString)")
}
}
_nseCounter += 1
return _nseCounter
}
}
private static func nseDidComplete() {
unfairLock.withLock {
_nseCounter = _nseCounter > 0 ? _nseCounter - 1 : 0
if _nseCounter == 0, _logTimer != nil {
_logTimer?.invalidate()
_logTimer = nil
}
}
}
// MARK: -
// This method is thread-safe.
func completeSilently(badgeCount: BadgeCount? = nil, logger: NSELogger) {
defer { logger.flush() }
guard let contentHandler = contentHandler.swap(nil) else {
return
}
Self.nseDidComplete()
let content = UNMutableNotificationContent()
content.badge = badgeCount.map { NSNumber(value: $0.unreadTotalCount) }
contentHandler(content)
}
override func didReceive(
_ request: UNNotificationRequest,
withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void
) {
let logger = NSELogger()
do {
try DispatchQueue.main.sync(execute: { try globalEnvironment.setUp(logger: logger) })
} catch KeychainError.notAllowed {
// Detect and handle "no GRDB file" and "no keychain access".
if hasShownFirstUnlockError.tryToSetFlag() {
logger.error("DB Keys not accessible; showing error.", flushImmediately: true)
let content = UNMutableNotificationContent()
let notificationFormat = OWSLocalizedString(
"NOTIFICATION_BODY_PHONE_LOCKED_FORMAT",
comment: "Lock screen notification text presented after user powers on their device without unlocking. Embeds {{device model}} (either 'iPad' or 'iPhone')"
)
content.body = String(format: notificationFormat, UIDevice.current.localizedModel)
contentHandler(content)
} else {
// Only show a single error if we receive multiple pushes
// before first device unlock.
logger.error("DB Keys not accessible; completing silently.", flushImmediately: true)
let emptyContent = UNMutableNotificationContent()
contentHandler(emptyContent)
}
return
} catch {
owsFail("Couldn't load database: \(error.grdbErrorForLogging)")
}
self.contentHandler.set(contentHandler)
_ = Self.nseDidStart()
globalEnvironment.appReadiness.runNowOrWhenAppWillBecomeReady {
// Mark down that the APNS token is working since we got a push.
// Do this as early as possible but after the app is ready and has run
// GRDB migrations and such. (therefore, willBecomeReady, which actually runs
// after the app is ready but just before any didBecomeReady blocks)
SSKEnvironment.shared.databaseStorageRef.asyncWrite { transaction in
APNSRotationStore.didReceiveAPNSPush(transaction: transaction)
}
}
globalEnvironment.appReadiness.runNowOrWhenAppDidBecomeReadySync {
SSKEnvironment.shared.messageFetcherJobRef.prepareToFetchViaREST()
}
globalEnvironment.appReadiness.runNowOrWhenAppDidBecomeReadySync {
globalEnvironment.askMainAppToHandleReceipt(logger: logger) { [weak self] mainAppHandledReceipt in
guard !mainAppHandledReceipt else {
logger.info("Received notification handled by main application, memoryUsage: \(LocalDevice.memoryUsageString).")
self?.completeSilently(logger: logger)
return
}
DispatchQueue.main.async {
self?.fetchAndProcessMessages(logger: logger)
}
}
}
}
// Called just before the extension will be terminated by the system.
override func serviceExtensionTimeWillExpire() {
owsFailDebug("NSE expired before messages could be processed")
// We complete silently here so that nothing is presented to the user.
// By default the OS will present whatever the raw content of the original
// notification is to the user otherwise.
completeSilently(logger: .uncorrelated)
}
// This method is thread-safe.
private func fetchAndProcessMessages(logger: NSELogger) {
if DependenciesBridge.shared.appExpiry.isExpired {
owsFailDebug("Not processing notifications for expired application.")
return completeSilently(logger: logger)
}
if SignalProxy.isEnabled {
if !SignalProxy.isEnabledAndReady {
Logger.info("Waiting for signal proxy to become ready for message fetch.")
NotificationCenter.default.observe(once: .isSignalProxyReadyDidChange)
.done { [weak self] _ in
self?.fetchAndProcessMessages(logger: logger)
}
SignalProxy.startRelayServer()
return
}
Logger.info("Using signal proxy for message fetch.")
}
globalEnvironment.processingMessageCounter.increment()
firstly {
SSKEnvironment.shared.messageFetcherJobRef.run()
}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
return firstly { () -> Promise<Void> in
return SSKEnvironment.shared.messageProcessorRef.waitForProcessingComplete().asPromise()
}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
return Promise.when(on: SyncScheduler(), resolved: [
// Wait until all ACKs are complete.
SSKEnvironment.shared.messageFetcherJobRef.pendingAcksPromise(),
// Wait until all outgoing receipt sends are complete.
SSKEnvironment.shared.receiptSenderRef.pendingSendsPromise(),
// Wait until all outgoing messages are sent.
SSKEnvironment.shared.messageSenderRef.pendingSendsPromise(),
// Wait until all sync requests are fulfilled.
MessageReceiver.pendingTasksPromise(),
]).asVoid()
}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
// Finally, wait for any notifications to finish posting
return NotificationPresenterImpl.pendingNotificationsPromise()
}
}.ensure(on: DispatchQueue.global()) { [weak self] in
logger.info("Message fetching & processing completed.")
SignalProxy.stopRelayServer()
globalEnvironment.processingMessageCounter.decrementOrZero()
// If we're completing normally, try to update the badge on the app icon.
let badgeCount: BadgeCount = SSKEnvironment.shared.databaseStorageRef.read { tx in
return DependenciesBridge.shared.badgeCountFetcher
.fetchBadgeCount(tx: tx.asV2Read)
}
self?.completeSilently(badgeCount: badgeCount, logger: logger)
}.catch(on: DispatchQueue.global()) { error in
logger.error("Error: \(error)")
}
}
}