218 lines
9.2 KiB
Swift
218 lines
9.2 KiB
Swift
//
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// Copyright 2020 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import UserNotifications
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import SignalServiceKit
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// The lifecycle of the NSE looks something like the following:
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// 1) App receives notification
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// 2) System creates an instance of the extension class
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// and calls `didReceive` in the background
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// 3) Extension processes messages / displays whatever
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// notifications it needs to
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// 4) Extension notifies its work is complete by calling
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// the contentHandler
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// 5) If the extension takes too long to perform its work
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// (more than 30s), it will be notified and immediately
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// terminated
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//
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// Note that the NSE does *not* always spawn a new process to
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// handle a new notification and will also try and process notifications
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// in parallel. `didReceive` could be called twice for the same process,
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// but it will always be called on different threads. It may or may not be
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// called on the same instance of `NotificationService` as a previous
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// notification.
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//
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// We keep a global `environment` singleton to ensure that our app context,
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// database, logging, etc. are only ever setup once per *process*
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private let globalEnvironment = NSEEnvironment()
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private let hasShownFirstUnlockError = AtomicBool(false, lock: .sharedGlobal)
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class NotificationService: UNNotificationServiceExtension {
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private typealias ContentHandler = (UNNotificationContent) -> Void
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private let contentHandler = AtomicOptional<ContentHandler>(nil, lock: .sharedGlobal)
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// MARK: -
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private static let unfairLock = UnfairLock()
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private static var _logTimer: OffMainThreadTimer?
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private static var _nseCounter: Int = 0
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private static func nseDidStart() -> Int {
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unfairLock.withLock {
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if DebugFlags.internalLogging, _logTimer == nil {
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_logTimer = OffMainThreadTimer(timeInterval: 1.0, repeats: true) { _ in
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NSELogger.uncorrelated.info("... memoryUsage: \(LocalDevice.memoryUsageString)")
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}
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}
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_nseCounter += 1
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return _nseCounter
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}
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}
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private static func nseDidComplete() {
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unfairLock.withLock {
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_nseCounter = _nseCounter > 0 ? _nseCounter - 1 : 0
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if _nseCounter == 0, _logTimer != nil {
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_logTimer?.invalidate()
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_logTimer = nil
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}
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}
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}
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// MARK: -
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// This method is thread-safe.
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func completeSilently(badgeCount: BadgeCount? = nil, logger: NSELogger) {
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defer { logger.flush() }
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guard let contentHandler = contentHandler.swap(nil) else {
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return
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}
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Self.nseDidComplete()
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let content = UNMutableNotificationContent()
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content.badge = badgeCount.map { NSNumber(value: $0.unreadTotalCount) }
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contentHandler(content)
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}
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override func didReceive(
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_ request: UNNotificationRequest,
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withContentHandler contentHandler: @escaping (UNNotificationContent) -> Void
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) {
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let logger = NSELogger()
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do {
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try DispatchQueue.main.sync(execute: { try globalEnvironment.setUp(logger: logger) })
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} catch KeychainError.notAllowed {
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// Detect and handle "no GRDB file" and "no keychain access".
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if hasShownFirstUnlockError.tryToSetFlag() {
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logger.error("DB Keys not accessible; showing error.", flushImmediately: true)
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let content = UNMutableNotificationContent()
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let notificationFormat = OWSLocalizedString(
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"NOTIFICATION_BODY_PHONE_LOCKED_FORMAT",
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comment: "Lock screen notification text presented after user powers on their device without unlocking. Embeds {{device model}} (either 'iPad' or 'iPhone')"
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)
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content.body = String(format: notificationFormat, UIDevice.current.localizedModel)
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contentHandler(content)
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} else {
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// Only show a single error if we receive multiple pushes
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// before first device unlock.
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logger.error("DB Keys not accessible; completing silently.", flushImmediately: true)
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let emptyContent = UNMutableNotificationContent()
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contentHandler(emptyContent)
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}
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return
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} catch {
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owsFail("Couldn't load database: \(error.grdbErrorForLogging)")
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}
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self.contentHandler.set(contentHandler)
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_ = Self.nseDidStart()
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globalEnvironment.appReadiness.runNowOrWhenAppWillBecomeReady {
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// Mark down that the APNS token is working since we got a push.
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// Do this as early as possible but after the app is ready and has run
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// GRDB migrations and such. (therefore, willBecomeReady, which actually runs
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// after the app is ready but just before any didBecomeReady blocks)
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SSKEnvironment.shared.databaseStorageRef.asyncWrite { transaction in
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APNSRotationStore.didReceiveAPNSPush(transaction: transaction)
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}
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}
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globalEnvironment.appReadiness.runNowOrWhenAppDidBecomeReadySync {
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SSKEnvironment.shared.messageFetcherJobRef.prepareToFetchViaREST()
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}
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globalEnvironment.appReadiness.runNowOrWhenAppDidBecomeReadySync {
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globalEnvironment.askMainAppToHandleReceipt(logger: logger) { [weak self] mainAppHandledReceipt in
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guard !mainAppHandledReceipt else {
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logger.info("Received notification handled by main application, memoryUsage: \(LocalDevice.memoryUsageString).")
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self?.completeSilently(logger: logger)
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return
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}
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DispatchQueue.main.async {
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self?.fetchAndProcessMessages(logger: logger)
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}
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}
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}
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}
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// Called just before the extension will be terminated by the system.
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override func serviceExtensionTimeWillExpire() {
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owsFailDebug("NSE expired before messages could be processed")
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// We complete silently here so that nothing is presented to the user.
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// By default the OS will present whatever the raw content of the original
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// notification is to the user otherwise.
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completeSilently(logger: .uncorrelated)
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}
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// This method is thread-safe.
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private func fetchAndProcessMessages(logger: NSELogger) {
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if DependenciesBridge.shared.appExpiry.isExpired {
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owsFailDebug("Not processing notifications for expired application.")
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return completeSilently(logger: logger)
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}
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if SignalProxy.isEnabled {
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if !SignalProxy.isEnabledAndReady {
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Logger.info("Waiting for signal proxy to become ready for message fetch.")
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NotificationCenter.default.observe(once: .isSignalProxyReadyDidChange)
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.done { [weak self] _ in
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self?.fetchAndProcessMessages(logger: logger)
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}
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SignalProxy.startRelayServer()
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return
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}
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Logger.info("Using signal proxy for message fetch.")
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}
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globalEnvironment.processingMessageCounter.increment()
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firstly {
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SSKEnvironment.shared.messageFetcherJobRef.run()
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}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
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return firstly { () -> Promise<Void> in
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return SSKEnvironment.shared.messageProcessorRef.waitForProcessingComplete().asPromise()
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}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
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return Promise.when(on: SyncScheduler(), resolved: [
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// Wait until all ACKs are complete.
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SSKEnvironment.shared.messageFetcherJobRef.pendingAcksPromise(),
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// Wait until all outgoing receipt sends are complete.
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SSKEnvironment.shared.receiptSenderRef.pendingSendsPromise(),
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// Wait until all outgoing messages are sent.
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SSKEnvironment.shared.messageSenderRef.pendingSendsPromise(),
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// Wait until all sync requests are fulfilled.
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MessageReceiver.pendingTasksPromise(),
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]).asVoid()
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}.then(on: DispatchQueue.global()) { () -> Promise<Void> in
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// Finally, wait for any notifications to finish posting
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return NotificationPresenterImpl.pendingNotificationsPromise()
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}
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}.ensure(on: DispatchQueue.global()) { [weak self] in
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logger.info("Message fetching & processing completed.")
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SignalProxy.stopRelayServer()
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globalEnvironment.processingMessageCounter.decrementOrZero()
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// If we're completing normally, try to update the badge on the app icon.
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let badgeCount: BadgeCount = SSKEnvironment.shared.databaseStorageRef.read { tx in
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return DependenciesBridge.shared.badgeCountFetcher
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.fetchBadgeCount(tx: tx.asV2Read)
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}
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self?.completeSilently(badgeCount: badgeCount, logger: logger)
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}.catch(on: DispatchQueue.global()) { error in
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logger.error("Error: \(error)")
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}
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}
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}
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