TM-SGNL-iOS/SignalServiceKit/Util/AppReadiness.swift
TeleMessage developers dde0620daf initial commit
2025-05-03 12:28:28 -07:00

378 lines
11 KiB
Swift

//
// Copyright 2021 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import Foundation
public protocol AppReadiness {
var isAppReady: Bool { get }
var isUIReady: Bool { get }
// If the app and it's UI is ready, the block is called immediately;
// otherwise it is called when the app and the UI becomes ready.
//
// The block will always be called on the main thread.
//
// * The "will become ready" blocks are called before the "did become ready" blocks.
// * The "will become ready" blocks should be used for internal setup of components
// so that they are ready to interact with other components of the system.
// * The "will become ready" blocks should never use other components of the system.
//
// * The "did become ready" blocks should be used for any work that should be done
// on app launch, especially work that uses other components.
// * We should usually use "did become ready" blocks since they are safer.
//
// * We should use the "polite" flavor of "did become ready" blocks when the work
// can be safely delayed for a second or two after the app becomes ready.
// * We should use the "polite" flavor of "did become ready" blocks wherever possible
// since they avoid a stampede of activity on launch.
func runNowOrWhenAppWillBecomeReady(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
)
func runNowOrWhenUIDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
)
func runNowOrWhenAppDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
)
// We now have many (36+ in best case; many more in worst case)
// "app did become ready" blocks, many of which
// perform database writes. This can cause a "stampede" of writes
// as the app becomes ready. This can lead to 0x8badf00d crashes
// as the main thread can block behind these writes while trying
// to perform a checkpoint. The risk is highest on old devices
// with large databases. It can also simply cause the main thread
// to be less responsive.
//
// Most "App did become ready" blocks should be performed _soon_
// after launch but don't need to be performed sync. Therefore
// any blocks we
// perform them one-by-one with slight delays between them to
// reduce the risk of starving the main thread, especially if
// any given block is expensive.
func runNowOrWhenAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
)
func runNowOrWhenMainAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
)
}
extension AppReadiness {
public func runNowOrWhenAppWillBecomeReady(
_ block: @escaping @MainActor () -> Void,
_file: String = #file,
_function: String = #function,
_line: Int = #line
) {
self.runNowOrWhenAppWillBecomeReady(
block,
file: _file,
function: _function,
line: _line
)
}
public func runNowOrWhenUIDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
_file: String = #file,
_function: String = #function,
_line: Int = #line
) {
self.runNowOrWhenUIDidBecomeReadySync(
block,
file: _file,
function: _function,
line: _line
)
}
public func runNowOrWhenAppDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
_file: String = #file,
_function: String = #function,
_line: Int = #line
) {
self.runNowOrWhenAppDidBecomeReadySync(
block,
file: _file,
function: _function,
line: _line
)
}
public func runNowOrWhenAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
_file: String = #file,
_function: String = #function,
_line: Int = #line
) {
self.runNowOrWhenAppDidBecomeReadyAsync(
block,
file: _file,
function: _function,
line: _line
)
}
public func runNowOrWhenMainAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
_file: String = #file,
_function: String = #function,
_line: Int = #line
) {
self.runNowOrWhenMainAppDidBecomeReadyAsync(
block,
file: _file,
function: _function,
line: _line
)
}
}
public protocol AppReadinessSetter: AppReadiness {
@MainActor
func setAppIsReady()
@MainActor
func setAppIsReadyUIStillPending()
@MainActor
func setUIIsReady()
}
public class AppReadinessImpl: AppReadinessSetter {
public init() {}
private let readyFlag = ReadyFlag(name: "AppReadiness")
private let readyFlagUI = ReadyFlag(name: "AppReadinessUI")
public var isAppReady: Bool { readyFlag.isSet }
public var isUIReady: Bool { readyFlagUI.isSet }
// MARK: - AppReadinessSetter
@MainActor
public func setAppIsReady() {
owsAssertDebug(!readyFlag.isSet)
owsAssertDebug(!readyFlagUI.isSet)
AppReadinessObjcBridge.readyFlag = readyFlag
readyFlag.setIsReady()
readyFlagUI.setIsReady()
}
@MainActor
public func setAppIsReadyUIStillPending() {
owsAssertDebug(!readyFlag.isSet)
AppReadinessObjcBridge.readyFlag = readyFlag
readyFlag.setIsReady()
}
@MainActor
public func setUIIsReady() {
readyFlagUI.setIsReady()
}
// MARK: - AppReadiness
// MARK: - Readiness Blocks
public func runNowOrWhenAppWillBecomeReady(
_ block: @escaping @MainActor () -> Void,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard !CurrentAppContext().isRunningTests else {
// We don't need to do any "on app ready" work in the tests.
return
}
let label = Self.buildLabel(file: file, function: function, line: line)
DispatchMainThreadSafe {
self.readyFlag.runNowOrWhenWillBecomeReady(
block,
label: label
)
}
}
// MARK: -
public func runNowOrWhenUIDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard !CurrentAppContext().isRunningTests else {
// We don't need to do any "on app ready" work in the tests.
return
}
let label = Self.buildLabel(file: file, function: function, line: line)
DispatchMainThreadSafe {
self.readyFlagUI.runNowOrWhenDidBecomeReadySync(block, label: label)
}
}
public func runNowOrWhenAppDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard !CurrentAppContext().isRunningTests else {
// We don't need to do any "on app ready" work in the tests.
return
}
let label = Self.buildLabel(file: file, function: function, line: line)
DispatchMainThreadSafe {
self.readyFlag.runNowOrWhenDidBecomeReadySync(block, label: label)
}
}
// MARK: -
public func runNowOrWhenAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String = #file,
function: String = #function,
line: Int = #line
) {
guard !CurrentAppContext().isRunningTests else {
// We don't need to do any "on app ready" work in the tests.
return
}
let label = Self.buildLabel(file: file, function: function, line: line)
DispatchMainThreadSafe {
self.readyFlag.runNowOrWhenDidBecomeReadyAsync(block, label: label)
}
}
public func runNowOrWhenMainAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String = #file,
function: String = #function,
line: Int = #line
) {
runNowOrWhenAppDidBecomeReadyAsync(
{
guard CurrentAppContext().isMainApp else { return }
block()
},
file: file,
function: function,
line: line
)
}
private static func buildLabel(file: String, function: String, line: Int) -> String {
let filename = (file as NSString).lastPathComponent
// We format the filename & line number in a format compatible
// with XCode's "Open Quickly..." feature.
return "[\(filename):\(line) \(function)]"
}
}
@objc
public class AppReadinessObjcBridge: NSObject {
fileprivate static var readyFlag: ReadyFlag?
/// Global static state exposing ``AppReadiness/isAppReady``.
/// If possible, take ``AppReadiness`` as a dependency and access it as an instance instead.
/// This type exists to bridge to objc code and legacy code requiring globals access.
@objc
public static var isAppReady: Bool { readyFlag?.isSet ?? false }
}
#if TESTABLE_BUILD
open class AppReadinessMock: AppReadiness {
public init() {}
public var isAppReady: Bool = false
public var isUIReady: Bool = false
open func runNowOrWhenAppWillBecomeReady(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
) {
// Do nothing
}
open func runNowOrWhenUIDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
) {
// Do nothing
}
open func runNowOrWhenAppDidBecomeReadySync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
) {
// Do nothing
}
open func runNowOrWhenAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
) {
// Do nothing
}
open func runNowOrWhenMainAppDidBecomeReadyAsync(
_ block: @escaping @MainActor () -> Void,
file: String,
function: String,
line: Int
) {
// Do nothing
}
}
#endif