378 lines
11 KiB
Swift
378 lines
11 KiB
Swift
//
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// Copyright 2021 Signal Messenger, LLC
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// SPDX-License-Identifier: AGPL-3.0-only
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//
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import Foundation
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public protocol AppReadiness {
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var isAppReady: Bool { get }
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var isUIReady: Bool { get }
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// If the app and it's UI is ready, the block is called immediately;
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// otherwise it is called when the app and the UI becomes ready.
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//
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// The block will always be called on the main thread.
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//
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// * The "will become ready" blocks are called before the "did become ready" blocks.
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// * The "will become ready" blocks should be used for internal setup of components
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// so that they are ready to interact with other components of the system.
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// * The "will become ready" blocks should never use other components of the system.
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//
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// * The "did become ready" blocks should be used for any work that should be done
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// on app launch, especially work that uses other components.
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// * We should usually use "did become ready" blocks since they are safer.
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//
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// * We should use the "polite" flavor of "did become ready" blocks when the work
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// can be safely delayed for a second or two after the app becomes ready.
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// * We should use the "polite" flavor of "did become ready" blocks wherever possible
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// since they avoid a stampede of activity on launch.
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func runNowOrWhenAppWillBecomeReady(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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)
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func runNowOrWhenUIDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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)
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func runNowOrWhenAppDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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)
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// We now have many (36+ in best case; many more in worst case)
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// "app did become ready" blocks, many of which
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// perform database writes. This can cause a "stampede" of writes
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// as the app becomes ready. This can lead to 0x8badf00d crashes
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// as the main thread can block behind these writes while trying
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// to perform a checkpoint. The risk is highest on old devices
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// with large databases. It can also simply cause the main thread
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// to be less responsive.
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//
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// Most "App did become ready" blocks should be performed _soon_
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// after launch but don't need to be performed sync. Therefore
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// any blocks we
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// perform them one-by-one with slight delays between them to
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// reduce the risk of starving the main thread, especially if
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// any given block is expensive.
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func runNowOrWhenAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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)
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func runNowOrWhenMainAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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)
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}
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extension AppReadiness {
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public func runNowOrWhenAppWillBecomeReady(
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_ block: @escaping @MainActor () -> Void,
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_file: String = #file,
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_function: String = #function,
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_line: Int = #line
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) {
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self.runNowOrWhenAppWillBecomeReady(
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block,
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file: _file,
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function: _function,
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line: _line
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)
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}
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public func runNowOrWhenUIDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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_file: String = #file,
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_function: String = #function,
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_line: Int = #line
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) {
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self.runNowOrWhenUIDidBecomeReadySync(
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block,
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file: _file,
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function: _function,
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line: _line
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)
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}
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public func runNowOrWhenAppDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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_file: String = #file,
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_function: String = #function,
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_line: Int = #line
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) {
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self.runNowOrWhenAppDidBecomeReadySync(
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block,
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file: _file,
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function: _function,
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line: _line
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)
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}
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public func runNowOrWhenAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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_file: String = #file,
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_function: String = #function,
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_line: Int = #line
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) {
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self.runNowOrWhenAppDidBecomeReadyAsync(
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block,
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file: _file,
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function: _function,
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line: _line
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)
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}
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public func runNowOrWhenMainAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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_file: String = #file,
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_function: String = #function,
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_line: Int = #line
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) {
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self.runNowOrWhenMainAppDidBecomeReadyAsync(
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block,
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file: _file,
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function: _function,
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line: _line
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)
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}
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}
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public protocol AppReadinessSetter: AppReadiness {
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@MainActor
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func setAppIsReady()
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@MainActor
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func setAppIsReadyUIStillPending()
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@MainActor
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func setUIIsReady()
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}
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public class AppReadinessImpl: AppReadinessSetter {
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public init() {}
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private let readyFlag = ReadyFlag(name: "AppReadiness")
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private let readyFlagUI = ReadyFlag(name: "AppReadinessUI")
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public var isAppReady: Bool { readyFlag.isSet }
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public var isUIReady: Bool { readyFlagUI.isSet }
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// MARK: - AppReadinessSetter
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@MainActor
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public func setAppIsReady() {
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owsAssertDebug(!readyFlag.isSet)
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owsAssertDebug(!readyFlagUI.isSet)
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AppReadinessObjcBridge.readyFlag = readyFlag
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readyFlag.setIsReady()
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readyFlagUI.setIsReady()
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}
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@MainActor
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public func setAppIsReadyUIStillPending() {
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owsAssertDebug(!readyFlag.isSet)
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AppReadinessObjcBridge.readyFlag = readyFlag
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readyFlag.setIsReady()
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}
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@MainActor
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public func setUIIsReady() {
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readyFlagUI.setIsReady()
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}
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// MARK: - AppReadiness
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// MARK: - Readiness Blocks
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public func runNowOrWhenAppWillBecomeReady(
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_ block: @escaping @MainActor () -> Void,
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file: String = #file,
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function: String = #function,
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line: Int = #line
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) {
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guard !CurrentAppContext().isRunningTests else {
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// We don't need to do any "on app ready" work in the tests.
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return
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}
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let label = Self.buildLabel(file: file, function: function, line: line)
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DispatchMainThreadSafe {
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self.readyFlag.runNowOrWhenWillBecomeReady(
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block,
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label: label
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)
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}
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}
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// MARK: -
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public func runNowOrWhenUIDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String = #file,
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function: String = #function,
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line: Int = #line
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) {
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guard !CurrentAppContext().isRunningTests else {
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// We don't need to do any "on app ready" work in the tests.
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return
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}
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let label = Self.buildLabel(file: file, function: function, line: line)
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DispatchMainThreadSafe {
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self.readyFlagUI.runNowOrWhenDidBecomeReadySync(block, label: label)
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}
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}
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public func runNowOrWhenAppDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String = #file,
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function: String = #function,
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line: Int = #line
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) {
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guard !CurrentAppContext().isRunningTests else {
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// We don't need to do any "on app ready" work in the tests.
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return
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}
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let label = Self.buildLabel(file: file, function: function, line: line)
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DispatchMainThreadSafe {
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self.readyFlag.runNowOrWhenDidBecomeReadySync(block, label: label)
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}
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}
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// MARK: -
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public func runNowOrWhenAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String = #file,
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function: String = #function,
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line: Int = #line
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) {
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guard !CurrentAppContext().isRunningTests else {
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// We don't need to do any "on app ready" work in the tests.
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return
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}
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let label = Self.buildLabel(file: file, function: function, line: line)
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DispatchMainThreadSafe {
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self.readyFlag.runNowOrWhenDidBecomeReadyAsync(block, label: label)
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}
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}
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public func runNowOrWhenMainAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String = #file,
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function: String = #function,
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line: Int = #line
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) {
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runNowOrWhenAppDidBecomeReadyAsync(
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{
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guard CurrentAppContext().isMainApp else { return }
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block()
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},
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file: file,
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function: function,
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line: line
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)
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}
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private static func buildLabel(file: String, function: String, line: Int) -> String {
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let filename = (file as NSString).lastPathComponent
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// We format the filename & line number in a format compatible
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// with XCode's "Open Quickly..." feature.
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return "[\(filename):\(line) \(function)]"
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}
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}
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@objc
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public class AppReadinessObjcBridge: NSObject {
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fileprivate static var readyFlag: ReadyFlag?
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/// Global static state exposing ``AppReadiness/isAppReady``.
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/// If possible, take ``AppReadiness`` as a dependency and access it as an instance instead.
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/// This type exists to bridge to objc code and legacy code requiring globals access.
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@objc
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public static var isAppReady: Bool { readyFlag?.isSet ?? false }
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}
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#if TESTABLE_BUILD
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open class AppReadinessMock: AppReadiness {
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public init() {}
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public var isAppReady: Bool = false
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public var isUIReady: Bool = false
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open func runNowOrWhenAppWillBecomeReady(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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) {
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// Do nothing
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}
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open func runNowOrWhenUIDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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) {
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// Do nothing
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}
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open func runNowOrWhenAppDidBecomeReadySync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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) {
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// Do nothing
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}
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open func runNowOrWhenAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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) {
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// Do nothing
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}
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open func runNowOrWhenMainAppDidBecomeReadyAsync(
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_ block: @escaping @MainActor () -> Void,
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file: String,
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function: String,
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line: Int
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) {
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// Do nothing
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}
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}
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#endif
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