TM-SGNL-iOS/SignalUI/ViewControllers/OWSViewController.swift
TeleMessage developers dde0620daf initial commit
2025-05-03 12:28:28 -07:00

453 lines
16 KiB
Swift

//
// Copyright 2022 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import SignalServiceKit
public enum ViewControllerLifecycle: Equatable {
/// `viewDidLoad` hasn't happened yet.
case notLoaded
/// Prior to `viewWillAppear` and after `viewDidDisappear`.
case notAppeared
/// After `viewWillAppear` and before `viewDidAppear`.
case willAppear
/// After `viewDidAppear` and before `viewWillDisappear`.
case appeared
/// After `viewWillDisappear` and before `viewDidDisappear`.
case willDisappear
var isLoaded: Bool {
return self != .notLoaded
}
var isVisible: Bool {
switch self {
case .willAppear, .appeared, .willDisappear:
return true
default:
return false
}
}
}
open class OWSViewController: UIViewController {
/// Current state of the view lifecycle.
/// Note changes are triggered by the lifecycle methods `viewDidLoad` `viewWillAppear` `viewDidAppear`
/// `viewWillDisappear` `viewDidDisappear`; those can be overridden to get state change hooks as per normal.
public private(set) final var lifecycle = ViewControllerLifecycle.notLoaded {
didSet {
achievedLifecycleStates.insert(lifecycle)
}
}
/// All lifecycle states achieved so far in the lifetime of this view controller.
public private(set) final var achievedLifecycleStates = Set<ViewControllerLifecycle>()
// MARK: - Keyboard handling
public enum KeyboardObservationBehavior {
/// Don't observe keyboard frame changes.
/// WARNING: makes `keyboardFrameDidChange` non-functional.
case never
/// Only observe keyboard frame changes while the view is between `willAppear` and `didDisappear`.
case whileLifecycleVisible
/// Always observe keyboard frame changes.
case always
}
public final var keyboardObservationBehavior: KeyboardObservationBehavior = .always {
didSet {
observeKeyboardNotificationsIfNeeded()
}
}
/// Subclasses can override this method for a hook on keyboard frame changes.
/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
/// - Parameter newFrame: The frame of the keyboard _after_ any animations, in the view controller's view's coordinates.
open func keyboardFrameDidChange(
_ newFrame: CGRect,
animationDuration: TimeInterval,
animationOptions: UIView.AnimationOptions
) {
self.handleKeyboardFrameChange(newFrame, animationDuration, animationOptions)
}
/// A non-rendering spacer view that tracks the space _not_ covered by the keyboard.
/// When the keyboard is collapsed, the bottom of this view is the bottom of the root view _not_ respecting safe area.
public final var keyboardLayoutGuideView: SpacerView { getOrCreateKeyboardLayoutView(safeArea: false) }
/// A non-rendering spacer view that tracks the space _not_ covered by the keyboard.
/// When the keyboard is collapsed, the bottom of this view is the bottom of the root view respecting safe area.
public final var keyboardLayoutGuideViewSafeArea: SpacerView { getOrCreateKeyboardLayoutView(safeArea: true) }
// MARK: - Themeing and content size categories
/// An overridable method for subclasses to hook into theme changes, to
/// adjust their contents.
@objc
open func themeDidChange() {
AssertIsOnMainThread()
}
/// An overridable method for subclasses to hook into content size category
/// changes, to ensure their content adapts.
@objc
open func contentSizeCategoryDidChange() {
AssertIsOnMainThread()
}
// MARK: - Init
public init() {
super.init(nibName: nil, bundle: nil)
self.observeAppState()
}
deinit {
// Surface memory leaks by logging the deallocation of view controllers.
Logger.verbose("Dealloc: \(type(of: self))")
}
@available(*, unavailable)
public required init?(coder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
// MARK: - Lifecycle
/// Subclasses can override to respond to application state changes.
/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
@objc
open func appWillEnterForeground() {
// Do nothing; just a hook for subclasses
}
/// Subclasses can override to respond to application state changes.
/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
@objc
open func appDidBecomeActive() {
setNeedsStatusBarAppearanceUpdate()
}
/// Subclasses can override to respond to application state changes.
/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
@objc
open func appWillResignActive() {
// Do nothing; just a hook for subclasses
}
/// Subclasses can override to respond to application state changes.
/// NOTE: overrides _must_ call the superclass version of this method, similarly to other view lifecycle methods.
@objc
open func appDidEnterBackground() {
// Do nothing; just a hook for subclasses
}
open override func viewDidLoad() {
super.viewDidLoad()
self.lifecycle = .notAppeared
NotificationCenter.default.addObserver(
self,
selector: #selector(themeDidChange),
name: .themeDidChange,
object: nil
)
}
open override func viewWillAppear(_ animated: Bool) {
super.viewWillAppear(animated)
self.lifecycle = .willAppear
observeKeyboardNotificationsIfNeeded()
}
open override func viewDidAppear(_ animated: Bool) {
super.viewDidAppear(animated)
self.lifecycle = .appeared
#if DEBUG
ensureNavbarAccessibilityIds()
#endif
}
open override func viewWillDisappear(_ animated: Bool) {
super.viewWillDisappear(animated)
self.lifecycle = .willDisappear
}
open override func viewDidDisappear(_ animated: Bool) {
super.viewDidDisappear(animated)
self.lifecycle = .notAppeared
observeKeyboardNotificationsIfNeeded()
}
open override func viewSafeAreaInsetsDidChange() {
super.viewSafeAreaInsetsDidChange()
updateKeyboardLayoutOffsets()
}
open override func viewWillTransition(
to size: CGSize,
with coordinator: UIViewControllerTransitionCoordinator
) {
super.viewWillTransition(to: size, with: coordinator)
// Whatever keyboard frame we knew about is now invalidated.
// They keyboard will update us if its on screen, setting this again.
lastKnownKeyboardFrame = nil
coordinator.animate(alongsideTransition: nil) { [weak self] _ in
self?.updateKeyboardLayoutOffsets()
}
}
#if DEBUG
func ensureNavbarAccessibilityIds() {
guard let navigationBar = navigationController?.navigationBar else {
return
}
// There isn't a great way to assign accessibilityIdentifiers to default
// navbar buttons, e.g. the back button. As a (DEBUG-only) hack, we
// assign accessibilityIds to any navbar controls which don't already have
// one. This should offer a reliable way for automated scripts to find
// these controls.
//
// UINavigationBar often discards and rebuilds new contents, e.g. between
// presentations of the view, so we need to do this every time the view
// appears. We don't do any checking for accessibilityIdentifier collisions
// so we're counting on the fact that navbar contents are short-lived.
var accessibilityIdCounter = 0
navigationBar.traverseHierarchyDownward { view in
if view is UIControl, view.accessibilityIdentifier == nil {
// The view should probably be an instance of _UIButtonBarButton or _UIModernBarButton.
view.accessibilityIdentifier = String(format: "navbar-%ld", accessibilityIdCounter)
accessibilityIdCounter += 1
}
}
}
#endif
// MARK: - Activation
private func observeAppState() {
NotificationCenter.default.addObserver(
self,
selector: #selector(appWillEnterForeground),
name: UIApplication.willEnterForegroundNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(appDidBecomeActive),
name: UIApplication.didBecomeActiveNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(appWillResignActive),
name: UIApplication.willResignActiveNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(appDidEnterBackground),
name: UIApplication.didEnterBackgroundNotification,
object: nil
)
NotificationCenter.default.addObserver(
self,
selector: #selector(contentSizeCategoryDidChange),
name: UIContentSizeCategory.didChangeNotification,
object: nil
)
}
@objc
private func owsViewControllerApplicationDidBecomeActive() {
setNeedsStatusBarAppearanceUpdate()
}
// MARK: - Keyboard Layout
private var isObservingKeyboardNotifications = false
static var keyboardNotificationNames: [Notification.Name] = [
UIResponder.keyboardWillShowNotification,
UIResponder.keyboardDidShowNotification,
UIResponder.keyboardWillHideNotification,
UIResponder.keyboardDidHideNotification,
UIResponder.keyboardWillChangeFrameNotification,
UIResponder.keyboardDidChangeFrameNotification
]
private func observeKeyboardNotificationsIfNeeded() {
switch keyboardObservationBehavior {
case .always:
break
case .never:
stopObservingKeyboardNotifications()
return
case .whileLifecycleVisible:
if !lifecycle.isVisible {
stopObservingKeyboardNotifications()
return
}
}
if isObservingKeyboardNotifications { return }
isObservingKeyboardNotifications = true
Self.keyboardNotificationNames.forEach {
NotificationCenter.default.addObserver(
self,
selector: #selector(handleKeyboardNotificationBase(_:)),
name: $0,
object: nil
)
}
}
private func stopObservingKeyboardNotifications() {
Self.keyboardNotificationNames.forEach {
NotificationCenter.default.removeObserver(self, name: $0, object: nil)
}
isObservingKeyboardNotifications = false
}
private var lastKnownKeyboardFrame: CGRect?
@objc
private func handleKeyboardNotificationBase(_ notification: NSNotification) {
let userInfo = notification.userInfo
guard var keyboardEndFrame = (userInfo?[UIResponder.keyboardFrameEndUserInfoKey] as? NSValue)?.cgRectValue else {
owsFailDebug("Missing keyboard end frame")
return
}
if keyboardEndFrame == .zero {
// If reduce motion+crossfade transitions is on, in iOS 14 UIKit vends out a keyboard end frame
// of CGRect zero. This breaks the math below.
//
// If our keyboard end frame is CGRectZero, build a fake rect that's translated off the bottom edge.
let deviceBounds = CurrentAppContext().frame
keyboardEndFrame = CGRect(
x: deviceBounds.minX,
y: deviceBounds.maxY,
width: deviceBounds.width,
height: 0
)
}
let keyboardEndFrameConverted = self.view.convert(keyboardEndFrame, from: nil)
guard keyboardEndFrameConverted != lastKnownKeyboardFrame else {
// No change.
return
}
lastKnownKeyboardFrame = keyboardEndFrameConverted
let animationOptions: UIView.AnimationOptions
if let rawCurve = userInfo?[UIResponder.keyboardAnimationCurveUserInfoKey] as? UInt {
animationOptions = .init(rawValue: rawCurve << 16)
} else {
animationOptions = .curveEaseInOut
}
let duration = userInfo?[UIResponder.keyboardAnimationDurationUserInfoKey] as? TimeInterval ?? 0
// Should we ignore keyboard changes if they're coming from somewhere out-of-process?
// BOOL isOurKeyboard = [notification.userInfo[UIKeyboardIsLocalUserInfoKey] boolValue];
keyboardFrameDidChange(keyboardEndFrameConverted, animationDuration: duration, animationOptions: animationOptions)
}
// This should be able to be a UILayoutGuide instead, but alas, PureLayout doesn't support those.
private var _keyboardLayoutView: SpacerView?
private var keyboardLayoutViewBottomConstraint: NSLayoutConstraint?
private var _keyboardLayoutViewSafeArea: SpacerView?
private var keyboardLayoutViewSafeAreaBottomConstraint: NSLayoutConstraint?
private func getOrCreateKeyboardLayoutView(safeArea: Bool) -> SpacerView {
if let keyboardLayoutView = safeArea ? _keyboardLayoutViewSafeArea : _keyboardLayoutView {
return keyboardLayoutView
}
let view = PassthroughTouchSpacerView()
self.view.addSubview(view)
if safeArea {
view.autoPinEdgesToSuperviewSafeArea(with: .zero, excludingEdge: .bottom)
keyboardLayoutViewSafeAreaBottomConstraint = view.autoPinEdge(toSuperviewSafeArea: .bottom)
_keyboardLayoutViewSafeArea = view
} else {
view.autoPinEdgesToSuperviewEdges(with: .zero, excludingEdge: .bottom)
keyboardLayoutViewBottomConstraint = view.autoPinEdge(.bottom, to: .bottom, of: self.view)
_keyboardLayoutView = view
}
updateKeyboardLayoutOffsets()
return view
}
private func handleKeyboardFrameChange(_ keyboardEndFrame: CGRect, _ duration: TimeInterval, _ animationOptions: UIView.AnimationOptions) {
guard lifecycle.isVisible, duration > 0, !UIAccessibility.isReduceMotionEnabled else {
// UIKit by default (sometimes? never?) animates all changes in response to keyboard events.
// We want to suppress those animations if the view isn't visible,
// otherwise presentation animations don't work properly.
UIView.performWithoutAnimation {
self.updateKeyboardLayoutOffsets()
}
return
}
updateKeyboardLayoutOffsets()
UIView.animate(
withDuration: duration,
delay: 0,
options: animationOptions,
animations: {
self.view.layoutIfNeeded()
}
)
}
private func updateKeyboardLayoutOffsets() {
guard let lastKnownKeyboardFrame = lastKnownKeyboardFrame else {
return
}
if let keyboardLayoutViewBottomConstraint = self.keyboardLayoutViewBottomConstraint {
keyboardLayoutViewBottomConstraint.constant = lastKnownKeyboardFrame.minY - view.bounds.height
}
if let keyboardLayoutViewSafeAreaBottomConstraint = self.keyboardLayoutViewSafeAreaBottomConstraint {
if lastKnownKeyboardFrame.minY < view.height - view.safeAreaInsets.bottom {
keyboardLayoutViewSafeAreaBottomConstraint.constant =
lastKnownKeyboardFrame.minY - (view.bounds.height - view.safeAreaInsets.bottom)
} else {
keyboardLayoutViewSafeAreaBottomConstraint.constant = 0
}
}
}
// MARK: - Orientation
open override var supportedInterfaceOrientations: UIInterfaceOrientationMask {
return UIDevice.current.defaultSupportedOrientations
}
}
private class PassthroughTouchSpacerView: SpacerView {
override func hitTest(_ point: CGPoint, with event: UIEvent?) -> UIView? {
let view = super.hitTest(point, with: event)
if view == self {
return nil
}
return view
}
}