TM-SGNL-iOS/SignalUI/Views/CustomKeyboard.swift
TeleMessage developers dde0620daf initial commit
2025-05-03 12:28:28 -07:00

164 lines
5.1 KiB
Swift

//
// Copyright 2019 Signal Messenger, LLC
// SPDX-License-Identifier: AGPL-3.0-only
//
import SignalServiceKit
open class CustomKeyboard: UIInputView {
public let contentView = UIView()
public init() {
super.init(frame: .zero, inputViewStyle: .default)
addSubview(contentView)
contentView.autoPinEdgesToSuperviewEdges()
NotificationCenter.default.addObserver(
self,
selector: #selector(orientationDidChange),
name: UIDevice.orientationDidChangeNotification,
object: UIDevice.current
)
translatesAutoresizingMaskIntoConstraints = false
allowsSelfSizing = true
resizeToSystemKeyboard()
}
required public init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
open func willPresent() {}
open func wasPresented() {}
open func wasDismissed() {}
public func registerWithView(_ view: UIView) {
view.addSubview(responder)
}
private lazy var responder = CustomKeyboardResponder(customKeyboard: self)
override open var isFirstResponder: Bool { return responder.isFirstResponder }
open override func becomeFirstResponder() -> Bool {
let result = responder.becomeFirstResponder()
if result { willPresent() }
return result
}
open override func resignFirstResponder() -> Bool {
return responder.resignFirstResponder()
}
open override func didMoveToSuperview() {
// Call wasPresented/wasDismissed on the next run loop,
// once this view hierarchy change has finished.
DispatchQueue.main.async { [weak self] in
guard let self = self else { return }
if self.superview == nil {
self.wasDismissed()
} else {
self.wasPresented()
}
}
}
// MARK: - Height Management
private lazy var heightConstraint = autoSetDimension(.height, toSize: 0)
private struct SystemKeyboardHeight {
var landscape: CGFloat?
var portrait: CGFloat?
}
private var cachedSystemKeyboardHeight = SystemKeyboardHeight()
private var currentSystemKeyboardHeight: CGFloat? {
get {
let interfaceOrientation = window?.windowScene?.interfaceOrientation ?? .unknown
return interfaceOrientation.isLandscape ? cachedSystemKeyboardHeight.landscape : cachedSystemKeyboardHeight.portrait
}
set {
let interfaceOrientation = window?.windowScene?.interfaceOrientation ?? .unknown
let orientationKey = interfaceOrientation.isLandscape ? \SystemKeyboardHeight.landscape : \.portrait
cachedSystemKeyboardHeight[keyPath: orientationKey] = newValue
}
}
public func updateSystemKeyboardHeight(_ height: CGFloat) {
// Only respect this height if it's reasonable, we don't want
// to have a tiny keyboard.
guard height > 170 else { return }
currentSystemKeyboardHeight = height
resizeToSystemKeyboard()
}
open func resizeToSystemKeyboard() {
guard var keyboardHeight = currentSystemKeyboardHeight else {
// We don't have a cached height for this orientation,
// let the auto sizing do its best guess at what the
// system keyboard height might be.
heightConstraint.isActive = false
allowsSelfSizing = false
return
}
if let window {
// App frame height changes based on orientation (i.e. its the smaller dimension when landscape).
// Cap the height for custom keyboard because our layout breaks if we extend too tall.
let maxHeight = window.frame.height * 0.75
if keyboardHeight > maxHeight {
keyboardHeight = maxHeight
}
}
// We have a cached height so we want to size ourself. The system
// sizing isn't a 100% match to the system keyboard's size and
// does not account for things like the quicktype toolbar.
allowsSelfSizing = true
heightConstraint.isActive = true
heightConstraint.constant = keyboardHeight
}
open override func layoutSubviews() {
super.layoutSubviews()
resizeToSystemKeyboard()
}
@objc
open func orientationDidChange() {
resizeToSystemKeyboard()
}
}
private class CustomKeyboardResponder: UITextView {
public weak var customKeyboard: CustomKeyboard?
init(customKeyboard: CustomKeyboard) {
self.customKeyboard = customKeyboard
super.init(frame: .zero, textContainer: nil)
self.disableAiWritingTools()
autocorrectionType = .no
keyboardAppearance = Theme.keyboardAppearance
inputAssistantItem.leadingBarButtonGroups = []
inputAssistantItem.trailingBarButtonGroups = []
}
override var inputView: UIView? {
get { customKeyboard }
set {}
}
required init?(coder aDecoder: NSCoder) {
fatalError("init(coder:) has not been implemented")
}
public override var canBecomeFirstResponder: Bool {
return true
}
}