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vim/runtime/doc/usr_52.txt

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*usr_52.txt* For Vim version 8.2. Last change: 2022 Jun 03
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VIM USER MANUAL - by Bram Moolenaar
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Write larger plugins
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TODO: this file needs to be updated
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When plugins do more than simple things, they tend to grow big. This file
explains how to make sure they still load fast and how to split them up in
smaller parts
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|52.1| Export and import
|52.2| Autoloading
|52.3| Autoloading without import/export
|52.4| Other mechanisms to use
|52.5| Using a Vim9 script from legacy script
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Next chapter: |usr_90.txt| Installing Vim
Previous chapter: |usr_51.txt| Create a plugin
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Table of contents: |usr_toc.txt|
==============================================================================
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*52.1* Export and import
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Vim9 script was designed to make it easier to write large Vim scripts. It
looks more like other script languages, especially Typescript. Also,
functions are compiled into instructions that can be executed quickly. This
makes Vim9 script a lot faster, up to a 100 times.
The basic idea is that a script file has items that are private, only used
inside the script file, and items that are exported, used outside of the
script file. The exported items can then be used by scripts that import them.
That makes very clear what is defined where.
Let's start with an example, a script that exports one function and has one
private function: >
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vim9script " This indicates a Vim9 script file.
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export def GetMessage(): string
let result = ''
...
result = GetPart(count)
...
return result
enddef
def GetPart(nr: number): string
if nr == 4
return 'yes'
else
return 'no'
endif
enddef
The `vim9script` command must be the very first command in the file. Without
it Vim will assume legacy script syntax.
The `export def GetMessage(): string` line starts with `export`, meaning that
this function can be imported and called by other scripts. The line
`def GetPart(...` does not start with `export`, this is a script-local
function, it can only be used inside this script file.
In the `export def GetMessage(): string` line you will notice the colon and
the return type. Vim9 functions, defined with `def`, require specifying the
type of arguments and the return type. That way Vim can compile the code
efficiently. The GetPart function defines an argument "nr" of type "number".
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TODO: import/export example
USING GLOBALS
Sometimes you will want to use global variables or functions, so that they can
be used anywhere. A good example is a global variable that passes a
preference to a plugin. To avoid other scripts using the same name, use a
prefix that is very unlikely to be used elsewhere. For example, if you have a
"mytags" plugin, you could use: >
g:mytags_location = '$HOME/project'
g:mytags_style = 'fast'
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==============================================================================
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*52.2* Autoloading
TODO: autoloading with import/export
After splitting your large script into pieces, all the lines will still be
loaded and executed the moment the script is used. Every `import` loads the
imported script to find the items defined there. Although that is good for
finding errors early, it also takes time. Which is wasted if the
functionality is not often used.
Instead of having `import` load the script immediately, it can be postponed
until needed. >
import autoload "./LoadLater.vim"
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Now you can use exported items as usual: "LoadLater.GetMonth(4)".
However, the type will not be checked. Not even the existence of the
GetMonth() function is checked until it is used. You will have to decide what
is more important for your script. You can also add the "autoload" argument
later, after you have checked everything works.
Another form is to use a script name that is not an absolute or relative
path: >
import autload "monthlib.vim"
This will search for the script "monthlib.vim" in the autoload directories of
'runtimepath'. With Unix the directory often is "~/.vim/autoload".
The main advantage of this is that this script can be shared with other
scripts. You do need to make sure that the script name is unique, since Vim
will search all the "autoload" directories in 'runtimepath', and if you are
using several plugins, these may add several directories to 'runtimepath',
each of which might have an "autoload" directory.
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==============================================================================
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*52.3* Autoloading without import/export
*write-library-script*
A mechanism from before import/export is still useful and some users may find
it a bit simpler. The idea is that you call a function with a special name.
That function is then in an autoload script. We will call that one script a
library script.
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The autoload mechanism is based on a funtion name that has "#" characters: >
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mylib#myfunction(arg)
Vim will recognize the function name by the embedded "#" character and when
it is not defined yet search for the script "autoload/mylib.vim" in
'runtimepath'. That script must define the "mylib#myfunction()" function.
Obviously the name "mylib" is the part before the "#" and is used as the name
of the script, adding ".vim".
You can put many other functions in the mylib.vim script, you are free to
organize your functions in library scripts. But you must use function names
where the part before the '#' matches the script name. Otherwise Vim would
not know what script to load. This is where it differs from the import/export
mechanism.
If you get really enthusiastic and write lots of library scripts, you may
want to use subdirectories. Example: >
netlib#ftp#read('somefile')
Here the script name is taken from the function name up to the last "#". The
"#" in the middle are replaced by a slash, the last one by ".vim". Thus you
get "netlib/ftp.vim". For Unix the library script used for this could be:
~/.vim/autoload/netlib/ftp.vim
Where the function is defined like this: >
def netlib#ftp#read(fname: string)
# Read the file fname through ftp
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enddef
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Notice that the name the function is defined with is exactly the same as the
name used for calling the function. And the part before the last '#'
exactly matches the subdirectory and script name.
You can use the same mechanism for variables: >
var weekdays = dutch#weekdays
This will load the script "autoload/dutch.vim", which should contain something
like: >
var dutch#weekdays = ['zondag', 'maandag', 'dinsdag', 'woensdag',
\ 'donderdag', 'vrijdag', 'zaterdag']
Further reading: |autoload|.
==============================================================================
*52.4* Other mechanisms to use
Some may find the use of several files a hassle and prefer to keep everything
together in one script. To avoid this resulting in slow startup there is a
mechanism that only defines a small part and postpones the rest to when it is
actually used. *write-plugin-quickload*
The basic idea is that the plugin is loaded twice. The first time user
commands and mappings are defined that offer the functionality. The second
time the functions that implement the functionality are defined.
It may sound surprising that quickload means loading a script twice. What we
mean is that it loads quickly the first time, postponing the bulk of the
script to the second time, which only happens when you actually use it. When
you always use the functionality it actually gets slower!
This uses a FuncUndefined autocommand. This works differently from the
|autoload| functionality explained above.
The following example shows how it's done: >
" Vim global plugin for demonstrating quick loading
" Last Change: 2005 Feb 25
" Maintainer: Bram Moolenaar <Bram@vim.org>
" License: This file is placed in the public domain.
if !exists("s:did_load")
command -nargs=* BNRead call BufNetRead(<f-args>)
map <F19> :call BufNetWrite('something')<CR>
let s:did_load = 1
exe 'au FuncUndefined BufNet* source ' .. expand('<sfile>')
finish
endif
function BufNetRead(...)
echo 'BufNetRead(' .. string(a:000) .. ')'
" read functionality here
endfunction
function BufNetWrite(...)
echo 'BufNetWrite(' .. string(a:000) .. ')'
" write functionality here
endfunction
When the script is first loaded "s:did_load" is not set. The commands between
the "if" and "endif" will be executed. This ends in a |:finish| command, thus
the rest of the script is not executed.
The second time the script is loaded "s:did_load" exists and the commands
after the "endif" are executed. This defines the (possible long)
BufNetRead() and BufNetWrite() functions.
If you drop this script in your plugin directory Vim will execute it on
startup. This is the sequence of events that happens:
1. The "BNRead" command is defined and the <F19> key is mapped when the script
is sourced at startup. A |FuncUndefined| autocommand is defined. The
":finish" command causes the script to terminate early.
2. The user types the BNRead command or presses the <F19> key. The
BufNetRead() or BufNetWrite() function will be called.
3. Vim can't find the function and triggers the |FuncUndefined| autocommand
event. Since the pattern "BufNet*" matches the invoked function, the
command "source fname" will be executed. "fname" will be equal to the name
of the script, no matter where it is located, because it comes from
expanding "<sfile>" (see |expand()|).
4. The script is sourced again, the "s:did_load" variable exists and the
functions are defined.
Notice that the functions that are loaded afterwards match the pattern in the
|FuncUndefined| autocommand. You must make sure that no other plugin defines
functions that match this pattern.
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==============================================================================
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*52.5* Using a Vim9 script from legacy script *source-vim9-script*
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In some cases you have a legacy Vim script where you want to use items from a
Vim9 script. For example in your .vimrc you want to initialize a plugin. The
best way to do this is to use `:import`. For example: >
import Init as NiceInit from 'myNicePlugin.vim'
call NiceInit('today')
This finds the exported function "Init" in the Vim9 script file and makes it
available as script-local item "NiceInit". `:import` always uses the script
namespace, even when "s:" is not given. If "myNicePlugin.vim" was already
sourced it is not sourced again.
Besides avoiding putting any items in the global namespace (where name clashes
can cause unexpected errors), this also means the script is sourced only once,
no matter how many times items from it are imported.
In some cases, e.g. for testing, you may just want to source the Vim9 script.
That is OK, but then only global items will be available. The Vim9 script
will have to make sure to use a unique name for these global items. Example: >
source ~/.vim/extra/myNicePlugin.vim
call g:NicePluginTest()
==============================================================================
Next chapter: |usr_90.txt| Installing Vim
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Copyright: see |manual-copyright| vim:tw=78:ts=8:noet:ft=help:norl: