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https://github.com/vim/vim
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95 lines
2.4 KiB
C
95 lines
2.4 KiB
C
/* vi:set ts=8 sts=4 sw=4 noet:
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*
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* VIM - Vi IMproved by Bram Moolenaar
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* Visual Workshop integration by Gordon Prieur
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*
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* Do ":help uganda" in Vim to read copying and usage conditions.
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* Do ":help credits" in Vim to see a list of people who contributed.
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*/
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#if !defined(BEVAL__H) && (defined(FEAT_BEVAL) || defined(PROTO))
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#define BEVAL__H
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#ifdef FEAT_GUI_GTK
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# ifdef USE_GTK3
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# include <gtk/gtk.h>
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# else
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# include <gtk/gtkwidget.h>
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# endif
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#else
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# if defined(FEAT_GUI_X11)
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# include <X11/Intrinsic.h>
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# endif
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#endif
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typedef enum
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{
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ShS_NEUTRAL, // nothing showing or pending
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ShS_PENDING, // data requested from debugger
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ShS_UPDATE_PENDING, // switching information displayed
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ShS_SHOWING // the balloon is being displayed
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} BeState;
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typedef struct BalloonEvalStruct
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{
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#ifdef FEAT_BEVAL_GUI
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# ifdef FEAT_GUI_GTK
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GtkWidget *target; // widget we are monitoring
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GtkWidget *balloonShell;
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GtkWidget *balloonLabel;
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unsigned int timerID; // timer for run
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BeState showState; // tells us what's currently going on
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int x;
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int y;
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unsigned int state; // Button/Modifier key state
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# else
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# if !defined(FEAT_GUI_MSWIN)
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Widget target; // widget we are monitoring
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Widget balloonShell;
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Widget balloonLabel;
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XtIntervalId timerID; // timer for run
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BeState showState; // tells us what's currently going on
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XtAppContext appContext; // used in event handler
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Position x;
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Position y;
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Position x_root;
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Position y_root;
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int state; // Button/Modifier key state
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# else
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HWND target;
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HWND balloon;
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int x;
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int y;
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BeState showState; // tells us what's currently going on
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# endif
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# endif
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# if !defined(FEAT_GUI_GTK) && !defined(FEAT_GUI_MSWIN)
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Dimension screen_width; // screen width in pixels
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Dimension screen_height; // screen height in pixels
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# endif
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void (*msgCB)(struct BalloonEvalStruct *, int);
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void *clientData; // For callback
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#endif
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int ts; // tabstop setting for this buffer
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#ifdef FEAT_VARTABS
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int *vts; // vartabstop setting for this buffer
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#endif
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char_u *msg; // allocated: current text
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#ifdef FEAT_GUI_MSWIN
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void *tofree;
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#endif
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#ifdef FEAT_GUI_HAIKU
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int x;
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int y;
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#endif
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} BalloonEval;
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#define EVAL_OFFSET_X 15 // displacement of beval topleft corner from pointer
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#define EVAL_OFFSET_Y 10
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#ifdef FEAT_BEVAL_GUI
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# include "gui_beval.pro"
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#endif
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#endif // BEVAL__H and FEAT_BEVAL_GUI
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