Problem: missing out-of-memory test in buf_write()
Solution: Check that the returned allocated buffer is not NULL
(John Marriott)
closes: #16678
Signed-off-by: John Marriott <basilisk@internode.on.net>
Signed-off-by: Christian Brabandt <cb@256bit.org>
First of all, use :make tags to generate a tags file, so that you can jump
around in the source code.
To jump to a function or variable definition, move the cursor on the name and
use the CTRL-] command. Use CTRL-T or CTRL-O to jump back.
To jump to a file, move the cursor on its name and use the gf command.
Most code can be found in a file with an obvious name (incomplete list):
File name
Description
alloc.c
memory management
arglist.c
handling argument list
autocmd.c
autocommands
blob.c
blob data type
buffer.c
manipulating buffers (loaded files)
bufwrite.c
writing a buffer to file
change.c
handling changes to text
cindent.c
C and Lisp indentation
clientserver.c
client server functionality
clipboard.c
handling the clipboard
cmdexpand.c
command-line completion
cmdhist.c
command-line history
debugger.c
vim script debugger
diff.c
diff mode (vimdiff)
drawline.c
drawing a window line
drawscreen.c
drawing the windows
eval.c
expression evaluation
evalbuffer.c
buffer related built-in functions
evalfunc.c
built-in functions
evalvars.c
vim variables
evalwindow.c
window related built-in functions
fileio.c
reading and writing files
filepath.c
dealing with file names and paths
findfile.c
search for files in 'path'
fold.c
folding
getchar.c
getting characters and key mapping
gc.c
garbage collection
help.c
vim help related functions
highlight.c
syntax highlighting
indent.c
text indentation
insexpand.c
Insert mode completion
locale.c
locale/language handling
map.c
mapping and abbreviations
mark.c
marks
match.c
highlight matching
float.c
floating point functions
mbyte.c
multi-byte character handling
memfile.c
storing lines for buffers in a swapfile
memline.c
storing lines for buffers in memory
menu.c
menus
message.c
(error) messages
mouse.c
handling the mouse
ops.c
handling operators ("d", "y", "p")
option.c
options
optionstr.c
handling string options
popupmenu.c
popup menu
popupwin.c
popup window
profiler.c
vim script profiler
quickfix.c
quickfix commands (":make", ":cn")
regexp.c
pattern matching
register.c
handling registers
scriptfile.c
runtime directory handling and sourcing scripts
screen.c
lower level screen functions
search.c
pattern searching
session.c
sessions and views
sign.c
signs
spell.c
spell checking core
spellfile.c
spell file handling
spellsuggest.c
spell correction suggestions
strings.c
string manipulation functions
syntax.c
syntax and other highlighting
tag.c
tags
term.c
terminal handling, termcap codes
testing.c
testing: assert and test functions
textformat.c
text formatting
textobject.c
text objects
textprop.c
text properties
time.c
time and timer functions
typval.c
vim script type/value functions
undo.c
undo and redo
usercmd.c
user defined commands
userfunc.c
user defined functions
viminfo.c
viminfo handling
window.c
handling split windows
Debugging
If you have a reasonable recent version of gdb, you can use the :Termdebug
command to debug Vim. See :help :Termdebug.
When something is time critical or stepping through code is a hassle, use the
channel logging to create a time-stamped log file. Add lines to the code like
this:
ch_log(NULL, "Value is now %02x", value);
After compiling and starting Vim, do:
:call ch_logfile('debuglog', 'w')
And edit debuglog to see what happens. The channel functions already have
ch_log() calls, thus you always see that in the log.
Important Variables
The current mode is stored in State. The values it can have are NORMAL,
INSERT, CMDLINE, and a few others.
The current window is curwin. The current buffer is curbuf. These point
to structures with the cursor position in the window, option values, the file
name, etc. These are defined in
structs.h.
All the global variables are declared in
globals.h.
The main loop
This is conveniently called main_loop(). It updates a few things and then
calls normal_cmd() to process a command. This returns when the command is
finished.
The basic idea is that Vim waits for the user to type a character and
processes it until another character is needed. Thus there are several places
where Vim waits for a character to be typed. The vgetc() function is used
for this. It also handles mapping.
Updating the screen is mostly postponed until a command or a sequence of
commands has finished. The work is done by update_screen(), which calls
win_update() for every window, which calls win_line() for every line.
See the start of
screen.c
for more explanations.
Command-line mode
When typing a :, normal_cmd() will call getcmdline() to obtain a line
with an Ex command. getcmdline() contains a loop that will handle each typed
character. It returns when hitting CR or Esc or some other character that
ends the command line mode.
Ex commands
Ex commands are handled by the function do_cmdline(). It does the generic
parsing of the : command line and calls do_one_cmd() for each separate
command. It also takes care of while loops.
do_one_cmd() parses the range and generic arguments and puts them in the
exarg_t and passes it to the function that handles the command.
The : commands are listed in ex_cmds.h. The third entry of each item is
the name of the function that handles the command. The last entry are the
flags that are used for the command.
Normal mode commands
The Normal mode commands are handled by the normal_cmd() function. It also
handles the optional count and an extra character for some commands. These
are passed in a cmdarg_t to the function that handles the command.
There is a table nv_cmds in
normal.c
which lists the first character of every command. The second entry of each
item is the name of the function that handles the command.
Insert mode commands
When doing an i or a command, normal_cmd() will call the edit()
function. It contains a loop that waits for the next character and handles it.
It returns when leaving Insert mode.
Options
There is a list with all option names in
option.c,
called options[].
The GUI
Most of the GUI code is implemented like it was a clever terminal. Typing a
character, moving a scrollbar, clicking the mouse, etc. are all translated
into events which are written in the input buffer. These are read by the
main code, just like reading from a terminal. The code for this is scattered
through gui.c.
For example, gui_send_mouse_event() for a mouse click and gui_menu_cb() for
a menu action. Key hits are handled by the system-specific GUI code, which
calls add_to_input_buf() to send the key code.
Updating the GUI window is done by writing codes in the output buffer, just
like writing to a terminal. When the buffer gets full or is flushed,
gui_write() will parse the codes and draw the appropriate items. Finally the
system-specific GUI code will be called to do the work.
Debugging the GUI
Remember to prevent that gvim forks and the debugger thinks Vim has exited,
add the -f argument. In gdb: run -f -g.
When stepping through display updating code, the focus event is triggered
when going from the debugger to Vim and back. To avoid this, recompile with
some code in gui_focus_change() disabled.
Contributing
If you would like to help making Vim better, see the
CONTRIBUTING.md
file.
This is README.md for version 9.1 of the Vim source code.