Wine Developer's Guide
Alexandre Julliard edited this page 2024-09-17 14:03:05 +02:00

Table of Contents

I. Developing Wine

  1. Building Wine
  2. Running Wine
  3. Debugging Wine
  4. Debug Logging
  5. Other Debugging Techniques
  6. Coding Practice
  7. Writing Conformance Tests
  8. Submitting Patches
  9. Documenting Wine

II. Wine Architecture

  1. Overview
  2. Kernel modules
  3. Windowing system
  4. COM in Wine
  5. Wine and OpenGL
  6. Outline of DirectDraw Architecture
  7. Wine and Multimedia

III. Miscellaneous references

  1. Tips for Vim users
  2. Running Wine under Valgrind
  3. A list of windows messages, by value
  4. The format of a ternary raster operation code
  5. Windows Graphics Programming: Win32 GDI and DirectDraw by Feng Yuan

Authors

Uwe Bonnes; Jonathan Buzzard; Zoran Dzelajlija; Klaas van Gend; Francois Gouget; Jon Griffiths; Albert den Haan; Mike Hearn; André Hentschel; Ove Kaaven; Tony Lambregts; Marcus Meissner; Gerard Patel; Dimitrie Paun; Michele Petrovski; Eric Pouech; Douglas Ridgway; John Sheets; Lionel Ulmer; Ulrich Weigand; Morten Welinder; Jeremy White